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      <title>"Computer Graphics World" on 2010-05-19 10:06 AM</title>
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    <pubDate>Mon, 15 Jun 2026 05:04:07 GMT</pubDate>
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      <title>PREDATOR: BADLANDS: DELIVERING A REFRESHING NEW PERSPECTIVE ON A FAMILIAR SCI-FI VILLAIN.</title>
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      <category>Computer graphics</category>
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      <title>SINNERS: CRAFTING THRILLING VISUAL EFFECTS FOR RYAN COOGLER’S NEW HORROR FEATURE.</title>
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      <title>SCAD OPENS STATE-OF-THE-ART EXTENDED REALITY STAGE.</title>
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      <title>BRADLEY UNIVERSITY’S GAME DESIGN PROGRAM SCORES EXCLUSIVE INTERNSHIP PROGRAM.</title>
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      <title>EPIC GAMES RELEASES ANIMATION FIELD GUIDE.</title>
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      <category>Telecommuting</category>
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      <category>Virtual reality</category>
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      <title>Movement in the Metaverse: THE KEY TO AUTHENTIC SELF-EXPRESSION IN A VIRTUAL ENVIRONMENT.</title>
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      <category>Digital asset management</category>
      <title>Building Our Virtual Future? You Need Digital Asset Management.</title>
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      <title>How Maxon is Inspiring Artists to Innovate and Thrive.</title>
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      <category>Building performance</category>
      <category>Supercomputers</category>
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      <category>Computer graphics</category>
      <category>Video coding</category>
      <category>Computer performance</category>
      <title>AMD: Pushing the Boundaries of Possibility.</title>
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      <title>The Black Phone: ANSWERING THE CALL FOR SUPERNATURAL VFX FIRMLY GROUNDED IN REALITY.</title>
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      <author>Ruczak, Kendra</author>
      <title>MAKING THE IMPOSSIBLE A REALITY.</title>
      <description>Computer Graphics World; 04/01/2022&lt;br/&gt;(AN 157231855); ISSN: 02714159&lt;br/&gt;Academic Search Premier</description>
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      <author>RUCZAK, KENDRA</author>
      <category>Virtual work teams</category>
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      <title>Our Flag Means Death: VENTURING INTO UNCHARTED TERRITORY WITH VIRTUAL PRODUCTION.</title>
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      <category>Daughters</category>
      <category>Eye contact</category>
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      <category>Fictional characters</category>
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      <title>TURNING RED: PIXAR TACKLES THE DIFFICULTIES OF GROWING UP.</title>
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      <author>LOFTUS, MARC</author>
      <category>Video game development</category>
      <category>Teams in the workplace</category>
      <title>ROGUE INITIATIVE / AREA OF EFFECT.</title>
      <description>Computer Graphics World; 04/01/2022&lt;br/&gt;(AN 157231858); ISSN: 02714159&lt;br/&gt;Academic Search Premier</description>
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      <category>Teams in the workplace</category>
      <title>OUTER RANGE: ENTERING A BLACK HOLE OF EERIE VFX FOR PRIME VIDEO’S GENRE-BENDING SERIES.</title>
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      <category>Visual perception</category>
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      <title>NAMOO: POETRY IN MOTION: A VISUAL TREE OF LIFE DEPICTS ONE PERSON’S JOURNEY FROM BIRTH TO DEATH.</title>
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      <author>RUCZAK, KENDRA</author>
      <category>Computer graphics</category>
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      <category>Digital twin</category>
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      <title>TRENDS: NAB SHOW 2022: AMPLIFYING CREATIVITY.</title>
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      <author>FIRESTONE, HEATH</author>
      <category>Laptop computers</category>
      <category>User charges</category>
      <title>REVIEW: WACOM ONE DISPLAY TABLET WITH EXPRESSKEY REMOTE.</title>
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      <author>Moltenbrey, Karen</author>
      <title>REVISITING THE MATRIX AND DUNE.</title>
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      <author>MOLTENBREY, KAREN</author>
      <category>Stunt performers</category>
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      <title>CREATING REALITY IN AN UNREAL WORLD: DNEG CREATES A HOST OF VFX FOR THE FOURTH MATRIX MOVIE.</title>
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      <author>MOLTENBREY, KAREN</author>
      <category>Gods</category>
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      <category>God</category>
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      <category>Animated television programs</category>
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      <category>Sand dunes</category>
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      <title>HOW STUDIOS ARE PREPARING AS EXPECTATIONS KEEP GROWING.</title>
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      <category>Human beings</category>
      <category>Computer graphics</category>
      <category>Hair dyeing &amp; bleaching</category>
      <title>THE FUTURE OF DIGITAL HUMANS.</title>
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      <title>2021: A YEAR (NOT) AT THE BOX OFFICE.</title>
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      <category>Data visualization</category>
      <category>Climate change forecasts</category>
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      <title>3D DATA VISUALIZATION GETS COMMUNITIVE: DISPARATE SYSTEMS NOW HAVE A STANDARD INTERFACE.</title>
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      <category>Turnaround time</category>
      <category>Computer graphics</category>
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      <category>Chinese martial arts</category>
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      <title>A New Hero Enters the Ring: MULTIPLE VENDORS ADD COMPELLING VFX TO SHANG-CHI AND THE LEGEND OF THE TEN RINGS.</title>
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      <category>Family relations</category>
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      <category>Rain forests</category>
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      <title>Family Dynamics: TELLING THE COMPLEXITIES OF FAMILY IN ENCANTO THROUGH SONG AND DANCE.</title>
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      <category>Musical style</category>
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      <category>Mangrove swamps</category>
      <category>Animation (Cinematography)</category>
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      <title>Born to Perform: VIVO: DISCOVERING LOVE, BOTH PRESENT AND PAST.</title>
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      <author>PEDDIE, JON</author>
      <category>Moore's law</category>
      <category>Computer graphics</category>
      <category>Assembly line balancing</category>
      <title>CREATIVE IMPACT: WORKSTATIONS USED BY CREATIVES -- ARE THEY DRIVING THE MARKET?</title>
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      <title>TRIAL BY COMBAT: MPC FILM CRAFTS A GRITTY 14TH CENTURY FRANCE FOR THE LAST DUEL.</title>
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      <author>LOFTUS, MARC</author>
      <category>Capuchin monkeys</category>
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      <category>Subway tunnels</category>
      <category>Gunfights</category>
      <title>THE 'HOW' BEHIND THE VFX IN 'Y: THE LAST MAN'.</title>
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      <author>Moltenbrey, Karen</author>
      <title>SIGGRAPH 2021: DELIVERING VIRTUALLY.</title>
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      <category>Stay-at-home orders</category>
      <category>Big box stores</category>
      <category>COVID-19 pandemic</category>
      <title>VIRTUAL PRODUCTION: NEW CHALLENGES.</title>
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      <category>Hardware</category>
      <title>PC GAMING HARDWARE MARKET SET TO RECOVER FROM SUPPLY PROBLEMS: HIGH-END PC GAMING HARDWARE SEGMENT 5-YEAR FORECAST 20.38% CAGR FROM 2020.</title>
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      <author>MOLTENBREY, KAREN</author>
      <category>Avatars (Virtual reality)</category>
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      <category>Human behavior models</category>
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      <title>Soul Searching: EVOLVING PHOTOREALISTIC CG HUMANS INTO REAL-TIME AUTONOMOUS CHARACTERS.</title>
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      <author>Moltenbrey, Karen</author>
      <category>3-D animation</category>
      <category>Computer graphics</category>
      <category>Financial statistics</category>
      <category>Cost control</category>
      <title>3D WITH A TWIST.</title>
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      <category>Aesthetics</category>
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      <title>TRANSFORMATIVE: PIXAR'S LUCA CREATES A 2D AESTHETIC USING ITS ROBUST 3D PIPELINE.</title>
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      <category>Machinery</category>
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      <title>DUAL APPROACH: THE MITCHELLS VS. THE MACHINES COMBINES DIFFERENT ANIMATION STYLES.</title>
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      <title>NEW AGAIN: ARTISTS RESURRECT THE THEATRICAL LOOK OF SPIRIT FOR A NEW GENERATION OF THEATER-GOERS.</title>
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      <category>COVID-19 pandemic</category>
      <category>Moore's law</category>
      <title>CG MARKET TO REACH $160B BY 2024.</title>
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      <title>PREVIS: TELLING STORIES, FASTER: HOW TECHNOLOGY CHANGED THE PROCESS FOR THE BETTER.</title>
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      <title>CLASH OF THE TITANS: GODZILLA, KONG, AND MECHAGODZILLA FACE OFF IN EPIC BATTLES.</title>
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      <category>COVID-19</category>
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      <category>Peter Rabbit 2: The Runaway (Film)</category>
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      <title>Rabbit on the Run: ARTISTS EXPAND THE WORLD OF PETER RABBIT BEYOND THE GARDEN IN PETER RABBIT 2: THE RUNAWAY.</title>
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      <category>Machine learning</category>
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      <title>A Matter of Trust: DISNEY LEANS ON ITS CUMULATIVE TECH BREAKTHROUGHS TO CREATE RAYA AND THE LAST DRAGON.</title>
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      <title>X-cellence: PIONEERS PUSH THE BOUNDARIES OF IMMERSIVE ENTERTAINMENT AT ILMXLAB.</title>
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      <category>Star Wars films</category>
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      <title>Living on the Edge: ILMXLAB CRAFTS THE VR EXPERIENCE STAR WARS: TALES FROM THE GALAXY'S EDGE.</title>
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      <category>Television programs</category>
      <category>Vision</category>
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      <category>Superhero films</category>
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      <title>TV TIME: AVENGERS WANDA AND VISION STAR IN THEIR OWN 'TELEVISION SHOW'.</title>
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      <category>Focal length</category>
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      <title>Not Simply Black-and-White: THE INVISIBLE VISUAL EFFECTS IN THE 1930S FILM MANK.</title>
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      <category>Zoos</category>
      <category>Animal behavior</category>
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      <title>A Walk in the Park: CREATING A DIGITAL 1930S ZOOLOGICAL GARDEN FOR MANK.</title>
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      <title>IN WITH THE NEW.</title>
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      <category>Labor supply</category>
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      <title>SHAPING THE WORKFORCE OF THE FUTURE.</title>
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      <title>SOUL-SEARCHING: PIXAR GETS JAZZED FOR ITS LATEST FILM, WHICH EXPLORES NEW BEGINNINGS.</title>
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      <category>Motion capture (Human mechanics)</category>
      <category>Cost overruns</category>
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      <title>EPIC: THE FUTURE OF VIRTUAL PRODUCTION IS HERE.</title>
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      <title>Between two Worlds: THE HAND-ANIMATED WOLFWALKERS USES A TOUCH OF CGI IN A MOST UNUSUAL WAY.</title>
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      <category>Aesthetic experience</category>
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      <category>Engineering equipment</category>
      <title>WORKSTATION PERSPECTIVE: A LOOK BACKWARD AND FORWARD ON THE WORKSTATION MARKET.</title>
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      <title>Secret to Aging: HYBRID AGE-BLENDING TECHNIQUE HELPS AN OLDER BECKHAM LOOK NATURAL.</title>
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      <title>ADAPTING TO THE NEW NORMAL.</title>
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      <category>Myth</category>
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      <title>OVERALL CG MARKET TO GROW TO $154B BY 2023.</title>
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      <category>Computer graphics</category>
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      <title>LEFT BRAIN, RIGHT BRAIN: ANIMATORS USE COMPUTER GRAPHICS TO HELP EXPLAIN COMPLEX MEDICAL CONCEPTS.</title>
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      <category>Geographic boundaries</category>
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      <category>Streaming video &amp; television</category>
      <title>Dark Days: CREATING THE THRILLING VFX OF CARNIVAL ROW'S FLASHBACK EPISODE.</title>
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      <category>Computer graphics</category>
      <category>Toys</category>
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      <category>Toys</category>
      <title>THE TOYS ARE BACK!</title>
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      <title>MORE TOYS THAN EVER BEFORE.</title>
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      <category>Art materials</category>
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      <title>GOT'S DRAGONS GROW UP.</title>
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      <category>Games industry</category>
      <title>The State of the Game Industry.</title>
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      <author>Moltenbrey, Karen</author>
      <category>Visual pathways</category>
      <category>Art &amp; science</category>
      <category>Doors</category>
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      <title>OPEN SOURCE: OPENING DOORS AND FORGING NEW PATHWAYS FOR ANIMATION AND VISUAL EFFECTS.</title>
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      <author>STONE, JONATHAN; SMYTHE, DOUG</author>
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      <title>THE WHOLE LOOK: MATERIALX TRANSFERS THE COMPLETE LOOK OF A CG MODEL FROM ONE APPLICATION OR RENDERING PLATFORM TO ANOTHER.</title>
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      <category>Motion</category>
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      <category>Time</category>
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      <category>Computer-generated imagery</category>
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      <category>Ashes to Ashes (Film)</category>
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      <author>Moltenbrey, Karen</author>
      <category>Fantastic Beasts: The Crimes of Grindelwald (Film)</category>
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      <title>ENJOY THE HOLIDAY MAGIC.</title>
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      <author>Maher, Kathleen</author>
      <category>Artificial intelligence</category>
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      <title>RYFF BRINGS DYNAMIC PRODUCT PLACEMENT TO OTT VIDEO STREAMING VIA AI &amp; VISUAL COMPUTING.</title>
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      <title>Spoiler Alert!</title>
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      <title>Internet Explorer: ARTISTS CREATE A VAST DIGITAL 'NET UNIVERSE FOR RALPH BREAKS THE INTERNET.</title>
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      <title>Oh My Princesses.</title>
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      <author>ROMANELLO, LINDA</author>
      <category>Mary Poppins Returns (Film)</category>
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      <title>Supercalifragilisticexpialidocious! CREATING VFX FOR DISNEY'S MUCH-ANTICIPATED MARY POPPINS RETURNS.</title>
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      <category>Griggs, Mike</category>
      <category>Graphics processing units</category>
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      <title>DIGITAL ARTIST ACCELERATES WORKFLOW WITH EXTERNAL GRAPHICS (EGPU).</title>
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      <title>Red Carpet Worthy: FILMS TO WATCH AS WE HEAD INTO AWARDS SEASON.</title>
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      <author>WALLACE, PAULA S.</author>
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      <author>Moltenbrey, Karen</author>
      <category>Computer graphics equipment industry</category>
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      <title>HELLO, SIGGRAPH 2018!</title>
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