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    <title>20. Video games and children</title>
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      <title>20. Video games and children</title>
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    <pubDate>Wed, 13 May 2026 14:11:03 GMT</pubDate>
    <ttl>2088</ttl>
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      <author>D'Anastasio, Cecilia</author>
      <category>Age verification systems</category>
      <category>Stock prices</category>
      <category>Safety</category>
      <category>Video games</category>
      <category>Children's accident prevention</category>
      <category>Shared virtual environments</category>
      <title>Roblox Shares Tumble After Safety Features Slow User Growth.</title>
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      <author>Hoggard, Michael; Lopez, Deborah</author>
      <category>Parents</category>
      <category>Mobile apps</category>
      <category>Shopping</category>
      <category>Screen time</category>
      <category>Families</category>
      <category>Information resources</category>
      <category>Attention</category>
      <category>Digital media</category>
      <category>Learning strategies</category>
      <category>Video games</category>
      <category>Children</category>
      <title>Navigating digital media with families of school‐aged children.</title>
      <description>Brown University Child &amp; Adolescent Behavior Letter; 05/01/2026&lt;br/&gt;(AN 192955486); ISSN: 10581073&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Wilhelmsen, Janniche Elisabeth Broch</author>
      <category>Norway</category>
      <category>Digital technology</category>
      <category>Play</category>
      <category>Qualitative research</category>
      <category>Interviewing</category>
      <category>Culture</category>
      <category>Age distribution</category>
      <category>Descriptive statistics</category>
      <category>Family relations</category>
      <category>Discourse analysis</category>
      <category>Thematic analysis</category>
      <category>Child development</category>
      <category>Research methodology</category>
      <category>Communication</category>
      <category>Interpersonal relations</category>
      <category>Psychology of parents</category>
      <category>Video games</category>
      <category>Social participation</category>
      <category>Social isolation</category>
      <title>Not Quite Connected: Digital Play, Participation and the Missing Shared Culture in Early Childhood.</title>
      <description>Children &amp; Society; 05/01/2026&lt;br/&gt;(AN 193256964); ISSN: 09510605&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Männikkö, Niko; Machado-Rodrigues, Aristides M.; Padez, Cristina; Barata, Clara; Rodrigues, Daniela</author>
      <category>Portugal</category>
      <category>Computers</category>
      <category>Emotions</category>
      <category>Behavior disorders in children</category>
      <category>Child behavior</category>
      <category>Video games</category>
      <category>Children</category>
      <category>Risk assessment</category>
      <category>Cross-sectional method</category>
      <category>Mental health</category>
      <category>Portable computers</category>
      <category>Smartphones</category>
      <category>Questionnaires</category>
      <category>Multiple regression analysis</category>
      <category>Screen time</category>
      <category>Descriptive statistics</category>
      <category>Television</category>
      <category>Odds ratio</category>
      <title>Device-specific and contextual patterns of screen use: links to emotional and behavioral outcomes in early childhood.</title>
      <description>Children &amp; Youth Services Review; 05/01/2026&lt;br/&gt;(AN 192766633); ISSN: 01907409&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Rust, Leigh</author>
      <category>Attention-deficit hyperactivity disorder</category>
      <category>Video games</category>
      <category>Emotion regulation</category>
      <category>Child behavior</category>
      <category>Psychoeducation</category>
      <category>Physiological effects of dopamine</category>
      <category>Gaming disorder</category>
      <category>Neurobiology</category>
      <title>What I Learned About Brain Rot Games.</title>
      <description>Communiqué (0164-775X); 05/01/2026&lt;br/&gt;(AN 193016189); ISSN: 0164775X&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Biffl, Susan</author>
      <category>Play</category>
      <category>Exercise video games</category>
      <category>Digital health</category>
      <category>Rehabilitation of children with disabilities</category>
      <category>Rehabilitation centers</category>
      <category>Clinics</category>
      <category>Hospital care of children</category>
      <category>Hospital care of teenagers</category>
      <title>Commentary on "Digital play and rehabilitation for children and adolescents in hospitals, outpatient departments and rehabilitation centres: A scoping review".</title>
      <description>Journal of Pediatric Rehabilitation Medicine; 05/01/2026&lt;br/&gt;(AN 193393802); ISSN: 18745393&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Azim, Derya; Ersoz Huseyinsinoglu, Burcu; Yeldan, Ipek</author>
      <category>TORSO physiology</category>
      <category>PHYSICAL therapy</category>
      <category>MOTOR ability</category>
      <category>PLAY</category>
      <category>EXERCISE therapy</category>
      <category>CEREBRAL palsy</category>
      <category>ORTHOPEDIC apparatus</category>
      <category>TREATMENT effectiveness</category>
      <category>RANDOMIZED controlled trials</category>
      <category>GAIT in humans</category>
      <category>POSTURAL balance</category>
      <category>VIDEO games</category>
      <category>ACTIVITIES of daily living</category>
      <category>CHILDREN</category>
      <category>DATA analysis</category>
      <category>STATISTICAL significance</category>
      <category>RESEARCH funding</category>
      <category>STATISTICAL sampling</category>
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      <category>DESCRIPTIVE statistics</category>
      <category>REHABILITATION centers</category>
      <category>ONE-way analysis of variance</category>
      <category>STATISTICS</category>
      <category>COMPARATIVE studies</category>
      <category>DATA analysis software</category>
      <category>TURKEY</category>
      <title>Comparison of the Effectiveness of Different Trunk-Focused Exercise Approaches for Children With Unilateral Cerebral Palsy: A Randomized Controlled Trial.</title>
      <description>Pediatric Exercise Science; 05/01/2026&lt;br/&gt;(AN 193410086); ISSN: 08998493&lt;br/&gt;SPORTDiscus with Full Text</description>
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      <author>Abasali, Leila; Kermanshahani, Shokooh; Hamidi, Hamid Reza</author>
      <category>Treatment of attention-deficit hyperactivity disorder</category>
      <category>Scale analysis (Psychology)</category>
      <category>Questionnaires</category>
      <category>Treatment effectiveness</category>
      <category>Experimental design</category>
      <category>Assistive technology</category>
      <category>Video games</category>
      <category>User interfaces</category>
      <category>Evaluation</category>
      <category>Children</category>
      <title>Evaluation of computer game therapy for children with attention deficit and hyperactivity disorder.</title>
      <description>Technology &amp; Disability; 05/01/2026&lt;br/&gt;(AN 193059340); ISSN: 10554181&lt;br/&gt;Academic Search Ultimate</description>
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      <author>D'Anastasio, Cecilia</author>
      <category>Financial performance</category>
      <category>Stock prices</category>
      <category>Shared virtual environments</category>
      <category>Children's accident prevention</category>
      <category>Courts</category>
      <category>Video games</category>
      <title>Roblox Shares Tumble After User Numbers Fall Short.</title>
      <description>Bloomberg.com; 04/30/2026&lt;br/&gt;(AN 193408494)&lt;br/&gt;MAS Ultra - School Edition</description>
      <pubDate>Thu, 30 Apr 2026 00:00:00 -0400</pubDate>
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      <author>D'Anastasio, Cecilia</author>
      <category>Legal settlement</category>
      <category>Age verification systems</category>
      <category>Attorneys general</category>
      <category>Video games</category>
      <category>Children's accident prevention</category>
      <category>Actions &amp; defenses (Law)</category>
      <category>Multiplayer games</category>
      <category>Alabama</category>
      <title>Roblox Settles With States For $35.8 Million Over Child Safety.</title>
      <description>Bloomberg.com; 04/21/2026&lt;br/&gt;(AN 193144210)&lt;br/&gt;Military &amp; Government Collection</description>
      <pubDate>Tue, 21 Apr 2026 00:00:00 -0400</pubDate>
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      <author>Murray, Conor</author>
      <category>Legal settlement</category>
      <category>Biometric identification</category>
      <category>Video games</category>
      <category>Children's accident prevention</category>
      <category>Age verification systems</category>
      <category>Child molesters</category>
      <category>Alabama</category>
      <title>Roblox Will Use Face Scans To Verify Age Following $12M Child Safety Settlement.</title>
      <description>Forbes.com; 04/21/2026&lt;br/&gt;(AN 193137475)&lt;br/&gt;MAS Ultra - School Edition</description>
      <pubDate>Tue, 21 Apr 2026 00:00:00 -0400</pubDate>
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      <author>Zuidijk, Daniel</author>
      <category>Age verification systems</category>
      <category>Video games</category>
      <category>Children's accident prevention</category>
      <category>Control (Psychology)</category>
      <title>Roblox Adds Youth Accounts as Push for Social Media Bans Grows.</title>
      <description>Bloomberg.com; 04/13/2026&lt;br/&gt;(AN 192965248)&lt;br/&gt;Military &amp; Government Collection</description>
      <pubDate>Mon, 13 Apr 2026 00:00:00 -0400</pubDate>
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      <category>Children's literature</category>
      <category>Video games</category>
      <category>Ethical problems</category>
      <category>Fictional characters</category>
      <category>Suspense fiction</category>
      <category>Illustration (Art)</category>
      <category>Horror</category>
      <title>Camp Zero (Fatal Glitch #1).</title>
      <description>Publishers Weekly; 04/13/2026&lt;br/&gt;(AN 192949838); ISSN: 00000019&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
      <pubDate>Mon, 13 Apr 2026 00:00:00 -0400</pubDate>
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      <author>Scott, Fiona; Chesworth, Liz; Bannister, Cath; Kuria, Daniel; Roscoe, Shabana; Wang, Yao</author>
      <category>Digital literacy</category>
      <category>Well-being</category>
      <category>Signs &amp; symbols</category>
      <category>Learning</category>
      <category>School children</category>
      <category>Video games</category>
      <title>Reimagining the "Well" (Digitally) Literate Body: Lessons From Children's Diverse (Digital)‐Literacies‐in‐the‐Body With Videogames at Home.</title>
      <description>Reading Research Quarterly (John Wiley &amp; Sons, Inc.); 04/02/2026&lt;br/&gt;(AN 193225981); ISSN: 19362722&lt;br/&gt;Academic Search Ultimate</description>
      <pubDate>Thu, 02 Apr 2026 00:00:00 -0400</pubDate>
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      <author>Baiamonte R; Bravo J; Castilla L; Gámez AM</author>
      <category>Video Games psychology</category>
      <category>Humans</category>
      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Extinction, Psychological</category>
      <category>Cues</category>
      <category>Conditioning, Operant</category>
      <title>Extinction cues and extinction in multiple contexts reduce the renewal of instrumental behavior in primary school children.</title>
      <description>Journal of experimental child psychology; 04/01/2026&lt;br/&gt;(AN 41442791); ISSN: 1096-0457&lt;br/&gt;MEDLINE</description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 -0400</pubDate>
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      <author>Gabrieli, Sandro; Andrés-Pérez, Faustino; Bru-Luna, Lluna Maria; Martí-Vilar, Manuel</author>
      <title>Emotional Intelligence-Based Interventions in Individuals with ADHD: Systematic Review.</title>
      <description>Children; 04/01/2026&lt;br/&gt;(AN 193454387); ISSN: 22279067&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Stasolla, Fabrizio; Zullo, Antonio; Maniglio, Roberto; Passaro, Anna; Di Gioia, Mariacarla; Martini, Elvira; Akbar, Khalida; Dragone, Mirella; Curcio, Enza</author>
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      <category>Psychology of children with disabilities</category>
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      <category>Gamification</category>
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      <category>Video games</category>
      <category>Adolescence</category>
      <title>Mapping the Landscape of Educational and Therapeutic Applications Through Serious Games to Promote Social and Emotional Competence in Adolescents with Autism: a Scoping Review.</title>
      <description>Journal of Developmental &amp; Physical Disabilities; 04/01/2026&lt;br/&gt;(AN 193086251); ISSN: 1056263X&lt;br/&gt;Academic Search Ultimate</description>
      <pubDate>Wed, 01 Apr 2026 00:00:00 -0400</pubDate>
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      <author>Salter, Michael; Whitten, Tyson; Woodlock, Delanie; Stevenson, James; Mat Rani, Syimah; Fry, Deborah</author>
      <category>United Kingdom</category>
      <category>Australia</category>
      <category>United States</category>
      <category>Social media</category>
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      <category>Video games</category>
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      <category>Legal status of sex offenders</category>
      <category>Cross-sectional method</category>
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      <category>Privacy</category>
      <category>Logistic regression analysis</category>
      <category>Residential patterns</category>
      <category>Human sexuality</category>
      <category>Shopping</category>
      <category>Internet pornography addiction</category>
      <category>Age distribution</category>
      <category>Dating (Social customs)</category>
      <category>Descriptive statistics</category>
      <category>Men who have sex with men</category>
      <category>Race</category>
      <category>Odds ratio</category>
      <category>Marital status</category>
      <category>Videoconferencing</category>
      <category>Statistics</category>
      <category>Sociodemographic factors</category>
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      <category>Data analysis software</category>
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      <title>Identifying the Demographic and Internet Use Characteristics of Technology-Facilitated Child Sex Offenders Operating in the Australian, U.S. and U.K. General Population.</title>
      <description>Journal of Interpersonal Violence; 04/01/2026&lt;br/&gt;(AN 192043462); ISSN: 08862605&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Kwak, YuShin; Lee, SoYean</author>
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      <category>Risk assessment</category>
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      <category>Cyberbullying</category>
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      <category>Adolescence</category>
      <category>Children</category>
      <title>Korean Teens' Sensation Seeking and Cyberbullying: Serial Mediation of Antisocial Game Content, Game Addiction, and Moral Disengagement.</title>
      <description>Journal of School Violence; 04/01/2026&lt;br/&gt;(AN 192584812); ISSN: 15388220&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Video games</category>
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      <title>Parenting in Airplane Mode.</title>
      <description>Wall Street Journal - Online Edition; 04/01/2026&lt;br/&gt;(AN 192697074); ISSN: 25749579&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Computer Games</category>
      <category>Learning Disabilities</category>
      <category>Reciprocity</category>
      <category>Social Skills</category>
      <category>Virtual Environment</category>
      <category>Humans</category>
      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Social Skills</category>
      <category>Attention Deficit Disorder with Hyperactivity</category>
      <category>Video Games</category>
      <category>Child Behavior</category>
      <category>Altruism</category>
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      <category>Screen time</category>
      <category>COVID-19 pandemic</category>
      <category>Internet access</category>
      <category>Video games</category>
      <category>School children</category>
      <category>Teenagers</category>
      <category>Digital technology</category>
      <title>Long-Term Trends in Screen Time Use Among Children and Adolescents: A Systematic Review Including Pre- and Post-COVID Periods.</title>
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      <author>Jing, Yu; Li, Li; Li, Zhigang; Zhou, Tiantian; Zhu, Xiaoqi; Shen, Shiya; Guo, Wei; Leng, Zhenhua; Fan, Yunwei; Guo, Kexin; Zhang, Luxi; Lang, Lijuan; Xu, Limin; Liu, Hu; Zhu, Hui</author>
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      <category>Male</category>
      <category>Female</category>
      <category>Reproducibility of Results</category>
      <category>Child</category>
      <category>China</category>
      <category>Psychometrics</category>
      <category>Adult</category>
      <category>Cross-Cultural Comparison</category>
      <category>Surveys and Questionnaires</category>
      <category>Factor Analysis, Statistical</category>
      <category>Adolescent</category>
      <category>Video Games psychology</category>
      <category>Parenting psychology</category>
      <category>Parents psychology</category>
      <category>Internet Addiction Disorder psychology</category>
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      <category>Negotiating</category>
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      <category>Caregivers</category>
      <category>Video games</category>
      <category>Participant observation</category>
      <category>Participatory design</category>
      <category>Shared virtual environments</category>
      <category>School children</category>
      <title>Using qualitative research co-design for intergenerational perspectives of online play.</title>
      <description>Qualitative Research; 03/02/2026&lt;br/&gt;(AN 191965754); ISSN: 14687941&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Gillespie, Kerri M; Morgan, Matthew; Weir, Bridget; Branjerdporn, Grace; Patel, Simran; Bowyer, Jordan; Chan, Frank; Bartlett, Selena E</author>
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      <category>Competency assessment (Law)</category>
      <category>Risk assessment</category>
      <category>Medical information storage &amp; retrieval systems</category>
      <category>Internet addiction</category>
      <category>Social media</category>
      <category>Suicidal ideation</category>
      <category>Smartphones</category>
      <category>CINAHL database</category>
      <category>Insomnia</category>
      <category>Sex distribution</category>
      <category>Screen time</category>
      <category>Meta-analysis</category>
      <category>Anxiety</category>
      <category>Loneliness</category>
      <category>Descriptive statistics</category>
      <category>Self-mutilation</category>
      <category>Systematic reviews</category>
      <category>MEDLINE</category>
      <category>Odds ratio</category>
      <category>Inferential statistics</category>
      <category>Online information services</category>
      <category>Interpersonal relations</category>
      <category>Confidence intervals</category>
      <category>Psychology information storage &amp; retrieval systems</category>
      <category>Mental depression</category>
      <category>Video games</category>
      <category>Disease complications</category>
      <category>Adolescence</category>
      <category>Children</category>
      <title>Screen time and young people: A systematic review and meta-analysis of the evidence on self-harm and suicidality.</title>
      <description>Australian &amp; New Zealand Journal of Psychiatry; 03/01/2026&lt;br/&gt;(AN 191833457); ISSN: 00048674&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Arcade games</category>
      <category>Video games</category>
      <category>School children</category>
      <category>Mathematics</category>
      <category>Geometric shapes</category>
      <category>Puzzles</category>
      <title>Awesome Arcade.</title>
      <description>ChickaDEE; 03/01/2026&lt;br/&gt;(AN 191312546); ISSN: 07074611&lt;br/&gt;Primary Search</description>
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      <category>Play</category>
      <category>Focus groups</category>
      <category>Qualitative research</category>
      <category>Education</category>
      <category>Parent-child relationships</category>
      <category>Interviewing</category>
      <category>Parent attitudes</category>
      <category>Problem solving</category>
      <category>Screen time</category>
      <category>Anxiety</category>
      <category>Decision making</category>
      <category>Creative ability</category>
      <category>Thematic analysis</category>
      <category>Attention</category>
      <category>Action research</category>
      <category>Research methodology</category>
      <category>Psychology of parents</category>
      <category>Case studies</category>
      <category>Computer assisted instruction</category>
      <category>Video games</category>
      <title>Children's agency within digital play and learning: Exploring the impact of shared play experiences on parent–child negotiations.</title>
      <description>Children &amp; Society; 03/01/2026&lt;br/&gt;(AN 192090469); ISSN: 09510605&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Play</category>
      <category>Social media</category>
      <category>Art</category>
      <category>Research funding</category>
      <category>Qualitative research</category>
      <category>Graphic arts</category>
      <category>Drawing</category>
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      <category>Communication</category>
      <category>Visual perception</category>
      <category>Video games</category>
      <category>Child behavior</category>
      <title>Talking Fanart: Small Stories About Drawings and Games.</title>
      <description>Children &amp; Society; 03/01/2026&lt;br/&gt;(AN 192090473); ISSN: 09510605&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Play</category>
      <category>Digital technology</category>
      <category>Social media</category>
      <category>Immigrants</category>
      <category>Research funding</category>
      <category>Smartphones</category>
      <category>Acculturation</category>
      <category>Qualitative research</category>
      <category>Ethnology research</category>
      <category>Parent-child relationships</category>
      <category>Culture</category>
      <category>Emotions</category>
      <category>Sound recordings</category>
      <category>Brazilians</category>
      <category>Biotelemetry</category>
      <category>Interpersonal relations</category>
      <category>Video games</category>
      <category>COVID-19 pandemic</category>
      <title>Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox.</title>
      <description>Children &amp; Society; 03/01/2026&lt;br/&gt;(AN 192090477); ISSN: 09510605&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Wilson, Natasha; Stavropoulos, Vasileios; Latifi, Qasim; Brown, Taylor</author>
      <title>User-Avatar Bond and psychological distress profiling: longitudinal impacts on Internet Gaming Disorder.</title>
      <description>Clinical Psychologist; 03/01/2026&lt;br/&gt;(AN 192007631); ISSN: 13284207&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Huang, Ziling; Gys, Christopher L.; Uchikoshi, Yuuko; Zhou, Qing</author>
      <title>Digital Media Use Among School-Aged Dual Language Learners in Chinese American Families: Links to Socioecological Factors and Children's Oral Language Proficiencies.</title>
      <description>Developmental Psychology; 03/01/2026&lt;br/&gt;(AN 191578053); ISSN: 00121649&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Genovesi, Simonetta; Volpe, Roberto; Agnoletti, Davide; Bellone, Simonetta; Bona, Gianni; Casula, Manuela; Gentile, Luigi; Saladini, Francesca; Agostiniani, Rino; Virdis, Agostino; Catapano, Alberico L.; Volpe, Massimo; Giussani, Marco</author>
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      <category>Consensus (Social sciences)</category>
      <category>Risk assessment</category>
      <category>Prediabetic state</category>
      <category>Packaged foods</category>
      <category>Reference values</category>
      <category>Risk-taking behavior</category>
      <category>Hyperlipidemia</category>
      <category>Compulsive behavior</category>
      <category>Occupational roles</category>
      <category>Secondary care (Medicine)</category>
      <category>Professional associations</category>
      <category>Hypertension</category>
      <category>Smoking</category>
      <category>Climate change</category>
      <category>Physical fitness centers</category>
      <category>Lipids</category>
      <category>Cardiovascular diseases risk factors</category>
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      <category>Television</category>
      <category>Family roles</category>
      <category>Insulin resistance</category>
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      <category>Type 2 diabetes</category>
      <category>Pollution</category>
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      <category>Practical politics</category>
      <category>Blood pressure</category>
      <category>Health education</category>
      <category>Video games</category>
      <category>Sleep disorders</category>
      <category>Patient participation</category>
      <category>Preventive health services</category>
      <category>Physical activity</category>
      <category>Adolescence</category>
      <category>Children</category>
      <category>Adults</category>
      <category>Cardiovascular disease related mortality</category>
      <title>Cardiovascular Prevention in Children, Adolescents, and Young Adults. A Call-to-Action of the Italian Societies of Pediatrics (SIP), Hypertension (SIIA), Study of Atherosclerosis (SISA), and Cardiovascular Prevention (SIPREC).</title>
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      <category>Autism in children</category>
      <category>Data analysis</category>
      <category>English as a foreign language</category>
      <category>School children</category>
      <category>Special education schools</category>
      <category>Language acquisition</category>
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      <category>Children</category>
      <category>Asperger's syndrome in children</category>
      <category>Multilingualism in children</category>
      <category>Cross-sectional method</category>
      <category>Grammar</category>
      <category>Research funding</category>
      <category>Television</category>
      <category>Statistics</category>
      <category>Data analysis software</category>
      <title>Different paths to multilingualism in Autism Spectrum Disorder (ASD): Naturalistic and non-interactive.</title>
      <description>Journal of Child Language; 03/01/2026&lt;br/&gt;(AN 192433100); ISSN: 03050009&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <category>Motivational interviewing</category>
      <category>Children with disabilities</category>
      <category>Death</category>
      <category>Psychologists</category>
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      <category>Complicated grief</category>
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      <category>Systematic reviews</category>
      <category>Rites &amp; ceremonies</category>
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      <category>Mathematical models</category>
      <category>Asperger's syndrome</category>
      <category>Grief</category>
      <category>Social support</category>
      <category>Theory</category>
      <category>Family support</category>
      <category>Interpersonal relations</category>
      <category>Cognitive therapy</category>
      <category>Psychology information storage &amp; retrieval systems</category>
      <category>Video games</category>
      <category>Children</category>
      <title>Beyond Silence: A Scoping Review of Provided Support for Grieving Children With Intellectual Disabilities or Autism Spectrum Disorder.</title>
      <description>Omega: Journal of Death &amp; Dying; 03/01/2026&lt;br/&gt;(AN 191484138); ISSN: 00302228&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Mobile apps</category>
      <category>Mental health</category>
      <category>Health status indicators</category>
      <category>Schools</category>
      <category>Questionnaires</category>
      <category>Screen time</category>
      <category>Families</category>
      <category>Descriptive statistics</category>
      <category>Behavior disorders in children</category>
      <category>Teenagers' conduct of life</category>
      <category>Longitudinal method</category>
      <category>Odds ratio</category>
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      <category>Video games</category>
      <category>Audience participation</category>
      <category>Children's accident prevention</category>
      <category>Income</category>
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      <category>Childhood Development</category>
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      <category>Extremism</category>
      <category>Digital Gaming</category>
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      <category>Video games</category>
      <category>Civil procedure</category>
      <category>Children's accident prevention</category>
      <category>Income</category>
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      <category>School children</category>
      <category>Heat adaptation</category>
      <category>Climate change adaptation</category>
      <category>Video games</category>
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      <category>Environmental education</category>
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      <category>Exercise therapy</category>
      <category>School children</category>
      <category>Video games</category>
      <category>Electric stimulation</category>
      <category>Rehabilitation</category>
      <category>User-centered system design</category>
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      <category>Postural balance</category>
      <category>School children</category>
      <category>Exercise video games</category>
      <category>Smartphones</category>
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      <category>Humans</category>
      <category>Randomized Controlled Trials as Topic</category>
      <category>Attention Deficit Disorder with Hyperactivity therapy</category>
      <category>Video Games</category>
      <title>Effects of video game intervention on attention deficit in children with ADHD: A systematic review and meta-analysis.</title>
      <description>Psychiatry research; 02/01/2026&lt;br/&gt;(AN 41370974); ISSN: 1872-7123&lt;br/&gt;MEDLINE</description>
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      <category>Child</category>
      <category>Female</category>
      <category>Male</category>
      <category>Adolescent</category>
      <category>Anxiety therapy</category>
      <category>Pain Management methods</category>
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      <title>Efficacy of Virtual Reality vs. Tablet Games for Pain and Anxiety in Children Undergoing Bone Pins Removal: Randomised Clinical Trial.</title>
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      <category>Child</category>
      <category>Adolescent</category>
      <category>Qualitative Research</category>
      <category>Female</category>
      <category>Male</category>
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      <category>Interviews as Topic</category>
      <category>Cerebral Palsy psychology</category>
      <category>Cerebral Palsy rehabilitation</category>
      <category>Cerebral Palsy therapy</category>
      <category>Parents psychology</category>
      <category>Physical Therapists psychology</category>
      <category>Video Games psychology</category>
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      <category>Exercise Therapy psychology</category>
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      <description>Health expectations : an international journal of public participation in health care and health policy; 02/01/2026&lt;br/&gt;(AN 41449562); ISSN: 1369-7625&lt;br/&gt;MEDLINE</description>
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      <category>Pearson correlation (Statistics)</category>
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      <category>Smartphones</category>
      <category>Art</category>
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      <category>Humans</category>
      <category>Child</category>
      <category>Female</category>
      <category>Male</category>
      <category>Adolescent</category>
      <category>Canada</category>
      <category>Qualitative Research</category>
      <category>Interviews as Topic</category>
      <category>Health Behavior</category>
      <category>Parents</category>
      <category>Adult</category>
      <category>Children with Disabilities rehabilitation</category>
      <category>Leisure Activities</category>
      <category>Mobile Applications</category>
      <category>Video Games</category>
      <title>Gamification strategies that promote leisure participation in children and youth with disabilities.</title>
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      <category>Exercise video games</category>
      <category>Cognitive flexibility</category>
      <category>School children</category>
      <category>Autism spectrum disorders</category>
      <category>Randomized controlled trials</category>
      <category>Posture</category>
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      <category>Physical mobility</category>
      <category>School children</category>
      <category>Therapeutics</category>
      <category>Exercise therapy</category>
      <category>Clinical trials</category>
      <category>Exercise video games</category>
      <category>Stability (Mechanics)</category>
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      <title>The Differential Associations Between Passive and Interactive Screentime and Sleep Duration Among 8th and 11th Grade Adolescents.</title>
      <description>Children; 01/01/2026&lt;br/&gt;(AN 191259123); ISSN: 22279067&lt;br/&gt;CINAHL with Full Text</description>
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      <category>Cross-sectional method</category>
      <category>Social media</category>
      <category>T-test (Statistics)</category>
      <category>Data analysis</category>
      <category>Research funding</category>
      <category>Parent-child relationships</category>
      <category>Decision making</category>
      <category>Screen time</category>
      <category>Mann Whitney U Test</category>
      <category>Descriptive statistics</category>
      <category>Television</category>
      <category>Surveys</category>
      <category>Digital media</category>
      <category>Statistics</category>
      <category>Social networks</category>
      <category>Psychology of parents</category>
      <category>Data analysis software</category>
      <category>Comparative studies</category>
      <category>Text messages</category>
      <category>Rules</category>
      <category>Video recording</category>
      <category>Video games</category>
      <category>Children</category>
      <title>Parents' Decisions Regarding Digital Media Use by Their Children Under Three Years Old in the United Arab Emirates.</title>
      <description>Infancy; 01/01/2026&lt;br/&gt;(AN 192091947); ISSN: 15250008&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Centers for Disease Control &amp; Prevention (U.S.)</category>
      <category>Medical protocols</category>
      <category>Cross-sectional method</category>
      <category>Exercise</category>
      <category>Research funding</category>
      <category>Psychology of school children</category>
      <category>Parent-child relationships</category>
      <category>Multiple regression analysis</category>
      <category>Questionnaires</category>
      <category>Accelerometry</category>
      <category>Sedentary lifestyles</category>
      <category>Screen time</category>
      <category>Descriptive statistics</category>
      <category>Multivariate analysis</category>
      <category>Sleep duration</category>
      <category>Leisure</category>
      <category>Analysis of variance</category>
      <category>Psychology of parents</category>
      <category>Comparative studies</category>
      <category>Data analysis software</category>
      <category>Physical activity</category>
      <category>Activities of daily living</category>
      <category>Video games</category>
      <title>Correlates Between Parents' and Their Children's Compliance With the 24‐Hour Movement Guidelines: A Cross‐Sectional Study.</title>
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      <description>Journal of Pediatric Healthcare; 01/01/2026&lt;br/&gt;(AN 190273360); ISSN: 08915245&lt;br/&gt;CINAHL with Full Text</description>
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      <title>Effect of computer-based gaming on constipation management in children: A randomized controlled trial.</title>
      <description>Journal of Pediatric Nursing; 01/01/2026&lt;br/&gt;(AN 191143177); ISSN: 08825963&lt;br/&gt;CINAHL with Full Text</description>
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      <description>Journal of School Violence; 01/01/2026&lt;br/&gt;(AN 190553380); ISSN: 15388220&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Ceyhan, Ayşenur Küçük; Akbulut, Ahmet Alperen; Yüksel, Mustafa; Terlemez, Şengül</author>
      <title>Unveiling Tech Trends: Exploring Tech Usage Patterns in Young Cochlear Implant Recipients.</title>
      <description>Language, Speech &amp; Hearing Services in Schools; 01/01/2026&lt;br/&gt;(AN 190922032); ISSN: 01611461&lt;br/&gt;CINAHL with Full Text</description>
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      <category>Parent Child Relations</category>
      <category>Pleasure</category>
      <category>Psychology</category>
      <category>Well Being</category>
      <category>Nostalgia</category>
      <category>Digital Media</category>
      <category>Digital Gaming</category>
      <title>Video games and mental health: Perspectives of psychology and game design.</title>
      <description>Video games and mental health: Perspectives of psychology and game design.; 01/01/2026&lt;br/&gt;(AN 2026-96288-002); ISSN: 27028240&lt;br/&gt;APA PsycInfo</description>
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      <category>Computer Games</category>
      <category>Health Personnel Attitudes</category>
      <category>Psychotherapy</category>
      <category>Telemedicine</category>
      <category>Adolescent Characteristics</category>
      <category>Child Characteristics</category>
      <title>The utility of video games in psychotherapy with children and adolescents: A qualitative study of clinicians’ perspectives.</title>
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      <author>Sutormina NV; Kalabina IA; Efimova VL; Nikolaeva EI</author>
      <category>Humans</category>
      <category>Male</category>
      <category>Child</category>
      <category>Female</category>
      <category>Electroencephalography</category>
      <category>Child, Preschool</category>
      <category>Smartphone</category>
      <category>Video Games</category>
      <category>Cluster Analysis</category>
      <category>Memory, Short-Term physiology</category>
      <category>Brain physiology</category>
      <title>Functional connectivity patterns in preschool children associated with working memory performance and digital device use.</title>
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      <author>Zhang W; Sun S; Gao W; Chen P</author>
      <category>Humans</category>
      <category>Male</category>
      <category>Female</category>
      <category>Child</category>
      <category>Longitudinal Studies</category>
      <category>Child, Preschool</category>
      <category>Video Games psychology</category>
      <category>Child Development physiology</category>
      <category>Creativity</category>
      <title>Impact of digital games on early creative expression in children: longitudinal study based on experimental intervention.</title>
      <description>BMC psychology; 12/24/2025&lt;br/&gt;(AN 41445002); ISSN: 2050-7283&lt;br/&gt;MEDLINE</description>
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      <author>Li, Jing; Yang, Xiongjie; Qiu, Shi; Yang, Yuye; Zhao, Ningning; Hu, Jun; Barakova, Emilia; Han, Ting</author>
      <category>Autism spectrum disorders</category>
      <category>Social skills</category>
      <category>Exercise video games</category>
      <category>School children</category>
      <category>Motor ability</category>
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      <category>Child Psychopathology</category>
      <category>Clinicians</category>
      <category>Health Personnel Attitudes</category>
      <category>Parental Attitudes</category>
      <category>Virtual Reality</category>
      <category>Neurodevelopmental Disorders</category>
      <title>Parent and clinician perspectives on the ethics of extended reality technologies for neurodivergent children in the u.S.</title>
      <description>Journal of Children and Media; 12/22/2025&lt;br/&gt;(AN 2027-09119-001); ISSN: 17482801&lt;br/&gt;APA PsycInfo</description>
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      <author>Matusova M; Maracek M; Pavelka J; Ng K; Medina C; Tylsarova N; Bucksch J; Hamrik Z</author>
      <category>Surveys and Questionnaires standards</category>
      <category>Video Games statistics &amp; numerical data</category>
      <category>Humans</category>
      <category>Adolescent</category>
      <category>Male</category>
      <category>Female</category>
      <category>Reproducibility of Results</category>
      <category>Child</category>
      <category>Mexico</category>
      <category>Czech Republic</category>
      <category>Screen Time</category>
      <category>Adolescent Behavior</category>
      <title>Measuring screen time among adolescents: test-retest reliability of HBSC questionnaire items across two countries.</title>
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      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Comorbidity</category>
      <category>Video Games</category>
      <category>Attention Deficit Disorder with Hyperactivity physiopathology</category>
      <category>Attention Deficit Disorder with Hyperactivity therapy</category>
      <category>Attention Deficit Disorder with Hyperactivity rehabilitation</category>
      <category>Attention Deficit Disorder with Hyperactivity epidemiology</category>
      <category>Attention Deficit Disorder with Hyperactivity complications</category>
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      <category>Motor Skills Disorders complications</category>
      <category>Motor Skills Disorders epidemiology</category>
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      <category>Childhood Development</category>
      <category>Parental Attitudes</category>
      <category>Trust (Social Behavior)</category>
      <category>Parenting</category>
      <category>Psychological Engagement</category>
      <category>Online Community</category>
      <category>Sentiment Analysis</category>
      <category>Humans</category>
      <category>Parenting</category>
      <category>Male</category>
      <category>Child</category>
      <category>Female</category>
      <category>Parents</category>
      <category>Emotions</category>
      <category>Video Games</category>
      <category>Adult</category>
      <category>Parent-Child Relations</category>
      <category>Internet</category>
      <category>Social Interaction</category>
      <title>Navigating parental concerns in children’s engagement with roblox—A multi-method analysis of emotional and thematic patterns across online communities.</title>
      <description>BMC Psychology; 12/13/2025&lt;br/&gt;(AN 2027-20064-001); ISSN: 20507283&lt;br/&gt;APA PsycInfo</description>
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      <category>Randomized controlled trials</category>
      <category>Physical education</category>
      <category>Exercise video games</category>
      <category>School children</category>
      <category>After school programs</category>
      <category>Physical training &amp; conditioning</category>
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      <category>Child</category>
      <category>Female</category>
      <category>Male</category>
      <category>Child, Preschool</category>
      <category>Feasibility Studies</category>
      <category>Narration</category>
      <category>Surveys and Questionnaires</category>
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      <category>Self-Management methods</category>
      <category>Virtual Reality</category>
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      <title>Narrative-driven virtual reality serious game to support type 1 diabetes self-management in children.</title>
      <description>Scientific reports; 12/03/2025&lt;br/&gt;(AN 41339733); ISSN: 2045-2322&lt;br/&gt;MEDLINE</description>
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      <category>Child welfare</category>
      <category>Video games</category>
      <category>Interviewers</category>
      <category>Video game consoles</category>
      <category>Safety</category>
      <category>Executives</category>
      <category>Human facial recognition software</category>
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      <category>Humans</category>
      <category>Motor Skills</category>
      <category>Video Games</category>
      <category>Motor Skills Disorders rehabilitation</category>
      <category>Motor Skills Disorders physiopathology</category>
      <category>Self-Help Devices</category>
      <title>Exploring the types of assistive devices and methodological issues in children with developmental coordination disorder: A scoping review.</title>
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      <category>Research funding</category>
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      <category>Medical information storage &amp; retrieval systems</category>
      <category>CINAHL database</category>
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      <category>Play therapy</category>
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      <description>International Journal of Developmental Disabilities; 12/01/2025&lt;br/&gt;(AN 190255993); ISSN: 20473869&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Hu, Danyang; Hao, Song; Wang, Zhenya; Zhang, Yuhan; Wang, Jianing</author>
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      <category>Cognitive training</category>
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      <title>The Impact of AR Embodied Gaming and 2D Gaming on Children's Social Cognition and Learning Experience: An fNIRS Controlled Trial.</title>
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      <category>Taiwan</category>
      <category>Scale analysis (Psychology)</category>
      <category>Research funding</category>
      <category>T-test (Statistics)</category>
      <category>Psychology of school children</category>
      <category>Science</category>
      <category>Role playing</category>
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      <title>Concept Maps as a Content and Language Integrated Learning Facilitator in Digital Gaming Contexts: Triangulated Evidence From Students' Learning Achievements, Perceptions and Behavioural Patterns.</title>
      <description>Journal of Computer Assisted Learning; 12/01/2025&lt;br/&gt;(AN 189524196); ISSN: 02664909&lt;br/&gt;Academic Search Ultimate</description>
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      <category>Elementary schools</category>
      <category>Mathematics</category>
      <category>T-test (Statistics)</category>
      <category>Cronbach's alpha</category>
      <category>Psychology of school children</category>
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      <category>Space perception</category>
      <category>Visual perception</category>
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      <category>Video games</category>
      <title>The Impact of a Digital Game on Spatial Reasoning for Elementary School Students.</title>
      <description>Journal of Computer Assisted Learning; 12/01/2025&lt;br/&gt;(AN 189524198); ISSN: 02664909&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Wang, Minkai; Zhu, Jingdong; Hwang, Gwo‐Jen; Chang, Shao‐Chen; Yang, Qi‐Fan; Zhang, Di</author>
      <category>China</category>
      <category>Generative artificial intelligence</category>
      <category>Interdisciplinary education</category>
      <category>Pearson correlation (Statistics)</category>
      <category>Statistical correlation</category>
      <category>Scale analysis (Psychology)</category>
      <category>Mathematics</category>
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      <category>Research</category>
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      <category>Student attitudes</category>
      <category>Computer assisted instruction</category>
      <category>Comparative studies</category>
      <category>Software architecture</category>
      <category>Video games</category>
      <category>Child behavior</category>
      <category>Regression analysis</category>
      <title>Boosting Student Engagement in STEM: Integrating Large Language Model‐Based Virtual Agents Into Alternate Reality Games.</title>
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      <author>Permaida; Tedja, Jane Freyana</author>
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      <description>Journal of Health &amp; Nutrition Research; 12/01/2025&lt;br/&gt;(AN 190503755); ISSN: 28299760&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Jackson, R. F.; Meredith‐Jones, K. A.; Haszard, J. J.; Galland, B. C.; Morrison, S.; Jaques, M.; Taylor, R. W.</author>
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      <category>Secondary analysis</category>
      <category>Accelerometry</category>
      <category>Questionnaires</category>
      <category>Screen time</category>
      <category>Descriptive statistics</category>
      <category>Television</category>
      <category>Photography</category>
      <category>Wearable technology</category>
      <category>Actigraphy</category>
      <category>Crossover trials</category>
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      <category>Digital media</category>
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      <category>Computer Games</category>
      <category>Games</category>
      <category>Well Being</category>
      <category>Digital Interventions</category>
      <category>Adolescent</category>
      <category>Child</category>
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      <category>Video games</category>
      <category>Internet &amp; children</category>
      <category>Cyberbullying</category>
      <category>Obesity</category>
      <category>Social isolation</category>
      <title>The Hidden Predator.</title>
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      <category>Child welfare</category>
      <category>Video games</category>
      <category>Age verification systems</category>
      <category>Minors</category>
      <category>Video game culture</category>
      <category>Face perception</category>
      <category>Privacy</category>
      <category>Security management</category>
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      <category>Digital technology</category>
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      <category>Primary audience</category>
      <category>Advertising costs</category>
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      <category>Humans</category>
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      <category>China</category>
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      <author>Ruiz-Olivares, Rosario; Lucena Jurado, Valentina; Ruiz-García, Antonio; Trenas, Antonio Félix Raya</author>
      <title>Social Anxiety, Risk Perception, and Problematic Use of Mobile Phones and Video Games: A Gender Perspective.</title>
      <description>Healthcare (2227-9032); 11/15/2025&lt;br/&gt;(AN 189606328); ISSN: 22279032&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Murray, Conor</author>
      <category>Children's accident prevention</category>
      <category>Video games</category>
      <category>Louisiana state history</category>
      <category>School children</category>
      <category>Actions &amp; defenses (Law)</category>
      <category>Texas</category>
      <title>Texas Is Latest State To Sue Roblox Over Child Safety.</title>
      <description>Forbes.com; 11/07/2025&lt;br/&gt;(AN 189190119)&lt;br/&gt;MAS Ultra - School Edition</description>
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      <author>Chen, Jinsong; Ying, Ying; Pang, Mingli; Chen, Jiahao; Kang, Ting; Xuan, Ping; Chen, Xuepeng; Zhang, Weifang</author>
      <category>Treatment Outcomes</category>
      <category>Treatment Planning</category>
      <category>Health Care Administration</category>
      <category>Dental Health</category>
      <category>Oral Health</category>
      <category>Digital Gaming</category>
      <category>Digital Health Resources</category>
      <category>Gamification</category>
      <category>Humans</category>
      <category>Oral Health</category>
      <category>Child</category>
      <category>Oral Hygiene</category>
      <category>Video Games</category>
      <category>Dental Caries</category>
      <title>The application of gamification in children’s oral health management: Systematic review.</title>
      <description>Journal of Medical Internet Research; 11/04/2025&lt;br/&gt;(AN 2026-87660-001); ISSN: 14388871&lt;br/&gt;APA PsycInfo</description>
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      <author>Shukry, Anisah</author>
      <category>Government regulation</category>
      <category>Children's accident prevention</category>
      <category>Video game culture</category>
      <category>Adolescent psychology</category>
      <category>Stab wounds</category>
      <category>Video games</category>
      <category>Malaysians</category>
      <category>Malaysia</category>
      <title>Roblox Faces Scrutiny in Malaysia After Child Stabbing Case.</title>
      <description>Bloomberg.com; 11/03/2025&lt;br/&gt;(AN 189053423)&lt;br/&gt;Military &amp; Government Collection</description>
      <pubDate>Mon, 03 Nov 2025 00:00:00 -0500</pubDate>
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      <author>Goikoetxea-Sotelo, Gaizka; van Hedel, Hubertus J. A.</author>
      <title>Responses and reliability of candidate intensity measures to different mental and motor load levels of an upper limb exergame in children and adolescents with neurological diagnoses.</title>
      <description>Frontiers in Rehabilitation Sciences; 11/03/2025&lt;br/&gt;(AN 189061165); ISSN: 26736861&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Hwang, Sujin</author>
      <title>Digital Therapeutics for Attention-deficit/Hyperactivity Disorder: Literature Review of Current Evidence, Target Population, and Implementation Challenges.</title>
      <description>Journal of Korean Academy of Psychiatric &amp; Mental Health Nursing (JKPMHN); 11/02/2025&lt;br/&gt;(AN 190360982); ISSN: 12258482&lt;br/&gt;CINAHL with Full Text</description>
      <pubDate>Sun, 02 Nov 2025 00:00:00 -0400</pubDate>
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      <author>Kaya ÜÜ; Koyuncu MS; Arabacı M; Karaca NH; Uzun H</author>
      <category>Humans</category>
      <category>Turkey</category>
      <category>Male</category>
      <category>Female</category>
      <category>Child, Preschool</category>
      <category>Child</category>
      <category>Video Games psychology</category>
      <category>Internet Addiction Disorder psychology</category>
      <category>Child Behavior psychology</category>
      <category>Resilience, Psychological</category>
      <title>Exploring latent profiles of digital game addiction, socio-emotional well-being, and resilience in Turkish preschoolers.</title>
      <description>Acta psychologica; 11/01/2025&lt;br/&gt;(AN 41115377); ISSN: 1873-6297&lt;br/&gt;MEDLINE</description>
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      <author>Li, Fangbo; Pan, Weifeng; Huang, Jiafu; Zhu, Lianghao; Li, Xuecheng</author>
      <title>Effects of Virtual Reality Intervention on Motor Function and Activities of Daily Living of Children and Adolescents With Cerebral Palsy: A Systematic Review and Meta-analysis of Randomized Controlled Trials.</title>
      <description>Archives of Physical Medicine &amp; Rehabilitation; 11/01/2025&lt;br/&gt;(AN 188877301); ISSN: 00039993&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Saputra, Muhammad Wigi; Nopembri, Soni; Yuliarto, Hari</author>
      <title>Development of a game-based circuit learning model to improve motor skills and motivation in upper elementary school students.</title>
      <description>Fizjoterapia Polska; 11/01/2025&lt;br/&gt;(AN 192218285); ISSN: 16420136&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Lala Hajibayova; Wayne Buente; Marianne Martens</author>
      <category>Child Behavior</category>
      <category>Information Seeking</category>
      <category>Discovery Learning</category>
      <category>Video Games</category>
      <category>COVID-19</category>
      <category>Pandemics</category>
      <category>Affordances</category>
      <category>Play</category>
      <category>Social Media</category>
      <category>Interpersonal Relationship</category>
      <category>Socialization</category>
      <category>Cooperative Learning</category>
      <title>Co-Playing on Animal Crossing's Island Utopia: Investigating Young Children's Information Needs, Seeking, and Discovery Behaviors from an Activity Theory Perspective</title>
      <description>Information and Learning Sciences; 11/01/2025&lt;br/&gt;(AN EJ1498095); ISSN: 2398-5348&lt;br/&gt;ERIC</description>
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      <author>Deleş, Bayram; Özenoğlu, Yunus Emre; Aydoğdu, Fatih</author>
      <category>Preschool children</category>
      <category>Educational programs</category>
      <category>Artificial intelligence</category>
      <category>Gamification</category>
      <category>Measuring instruments</category>
      <category>Mathematical analysis</category>
      <category>Video games</category>
      <category>Field research</category>
      <title>The Effect of Digital Games on The Mathematical Reasoning Skills of Preschool Children.</title>
      <description>International Journal of Human-Computer Interaction; 11/01/2025&lt;br/&gt;(AN 188923566); ISSN: 10447318&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Luo, Ziyue; Zhou, Ruihao; Nong, Kailei; Peng, Xiran; Chen, Lu; Li, Peiyi; Deng, Sisi; Ou, Mengchan; Hao, Xuechao; Ye, Ling; Wang, Yaqiang; Chen, Guo; Li, Sheyu; Zhu, Tao</author>
      <title>Digital Health Interventions in Pediatric Perioperative Care: A Network Meta-Analysis.</title>
      <description>JAMA Pediatrics; 11/01/2025&lt;br/&gt;(AN 189178082); ISSN: 21686203&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Çimke, Sevim; Aras, Necip Fazıl</author>
      <title>Impact of video games during circumcision on children's pain, anxiety, and physiological responses: A quasi-experimental study.</title>
      <description>Journal of Pediatric Nursing; 11/01/2025&lt;br/&gt;(AN 189670491); ISSN: 08825963&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Inhulsen, Maj‐Britt M. R.; van Stralen, Maartje M.; van Nassau, Femke; Busch, Vincent</author>
      <category>Netherlands</category>
      <category>High schools</category>
      <category>Health services accessibility</category>
      <category>Behavior disorders</category>
      <category>Qualitative research</category>
      <category>Psychology of teachers</category>
      <category>Parent-child relationships</category>
      <category>Educational tests &amp; measurements</category>
      <category>Motivation (Psychology)</category>
      <category>Research methodology</category>
      <category>Health promotion</category>
      <category>Health education</category>
      <category>School health services</category>
      <category>Cognition</category>
      <category>Behavior therapy</category>
      <category>Video games</category>
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      <category>T-test (Statistics)</category>
      <category>Research funding</category>
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      <category>Interviewing</category>
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      <category>Social context</category>
      <category>Sleep</category>
      <category>Conceptual structures</category>
      <category>Data analysis software</category>
      <title>Process Evaluation of a School‐Based Intervention Promoting Sleep Health in Adolescents: A Mixed‐Methods Study.</title>
      <description>Journal of School Health; 11/01/2025&lt;br/&gt;(AN 188760099); ISSN: 00224391&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>You, Shuying; Wang, Xiaohui; Hu, Zhenghao; He, Jianping</author>
      <category>Internet addiction</category>
      <category>Compulsive behavior</category>
      <category>Research funding</category>
      <category>Parent-child relationships</category>
      <category>Sex distribution</category>
      <category>Meta-analysis</category>
      <category>Descriptive statistics</category>
      <category>Chi-squared test</category>
      <category>Systematic reviews</category>
      <category>Data analysis software</category>
      <category>Confidence intervals</category>
      <category>Video games</category>
      <category>Educational attainment</category>
      <title>Parent‒child Relationships and Gaming Addiction: A Systematic Review and Meta-analysis.</title>
      <description>Journal of Youth &amp; Adolescence; 11/01/2025&lt;br/&gt;(AN 188714302); ISSN: 00472891&lt;br/&gt;Academic Search Ultimate</description>
      <pubDate>Sat, 01 Nov 2025 00:00:00 -0400</pubDate>
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      <author>Welsby, Ellana; Moore, Emily; Hobbs, David; Hordacre, Brenton; Ward, Emily; Hillier, Susan</author>
      <category>Movement disorder treatments</category>
      <category>Self-evaluation</category>
      <category>Qualitative research</category>
      <category>Rehabilitation</category>
      <category>Pilot projects</category>
      <category>Questionnaires</category>
      <category>Content analysis</category>
      <category>Descriptive statistics</category>
      <category>Quantitative research</category>
      <category>Virtual reality</category>
      <category>Thematic analysis</category>
      <category>Video games</category>
      <category>School health services</category>
      <category>Evaluation</category>
      <category>Children</category>
      <title>Feasibility, Acceptability and Tolerability of an Augmented Reality Gaming Intervention for Children With and Without Movement Impairments.</title>
      <description>Physical &amp; Occupational Therapy in Pediatrics; 11/01/2025&lt;br/&gt;(AN 189009627); ISSN: 01942638&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Stokke, Silje Skaug; Stenseng, Frode; Morin, Astrid Hoås; Hygen, Beate Wold; Wichstrøm, Lars; Steinsbekk, Silje; Dybendal, Benjamin Holen; Skalická, Věra</author>
      <category>Academic achievement</category>
      <category>Video games</category>
      <category>Causal inference</category>
      <category>Child development</category>
      <category>Media effects theory (Communication)</category>
      <category>Longitudinal method</category>
      <title>Digital Gaming and Academic Achievement: Within-Person Relations from Age 10 to 16 in a Norwegian Birth Cohort.</title>
      <description>Media Psychology; 10/31/2025&lt;br/&gt;(AN 188940993); ISSN: 15213269&lt;br/&gt;Academic Search Ultimate</description>
      <pubDate>Fri, 31 Oct 2025 00:00:00 -0400</pubDate>
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      <author>Poulain T; Schmidt R; Kiess W; Krause S; Golz S; Meigen C</author>
      <category>Child</category>
      <category>Child, Preschool</category>
      <category>Female</category>
      <category>Humans</category>
      <category>Male</category>
      <category>Age Factors</category>
      <category>Cohort Studies</category>
      <category>Germany</category>
      <category>Reaction Time</category>
      <category>Video Games psychology</category>
      <category>Attention</category>
      <category>Reading</category>
      <category>Television</category>
      <title>Performance on an attention test is positively related to reading but negatively related to watching TV and playing video games in children.</title>
      <description>BMC pediatrics; 10/28/2025&lt;br/&gt;(AN 41146137); ISSN: 1471-2431&lt;br/&gt;MEDLINE</description>
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      <author>Hosseini, Parisa; Hashemi, Mohammad Ebrahim; Fard, Zeinab Ziaee; Noghani, Donya Zafar Jafarzadeh; Ghanbari, Zahra; Hashemi, Narges; Toosi, Mehran Beiraghi; Akhondian, Javad; Chamanabad, Ali Ghanaei; Sadeghi, Tahereh; Kobravi, Hamid Reza</author>
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      <category>Cerebral palsy</category>
      <category>Exercise video games</category>
      <category>School children</category>
      <category>Medical rehabilitation</category>
      <category>Electromyography</category>
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      <category>Neural stimulation</category>
      <title>Combining nonlinear mechanical stimulation via a chaotic mathematical model and game-based exercise for upper extremity rehabilitation in children with spastic hemiparetic cerebral palsy: a pilot study.</title>
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      <author>Jamey K; Laflamme H; Foster NEV; Rigoulot S; Lippé S; Kotz SA; Dalla Bella S</author>
      <category>Executive Function physiology</category>
      <category>Auditory Perception physiology</category>
      <category>Humans</category>
      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Adolescent</category>
      <category>Attention Deficit Disorder with Hyperactivity therapy</category>
      <category>Attention Deficit Disorder with Hyperactivity rehabilitation</category>
      <category>Attention Deficit Disorder with Hyperactivity psychology</category>
      <category>Music psychology</category>
      <category>Psychomotor Performance physiology</category>
      <category>Video Games</category>
      <title>Can you beat the music? Validation of a gamified rhythmic training in children with ADHD.</title>
      <description>Behavior research methods; 10/06/2025&lt;br/&gt;(AN 41053410); ISSN: 1554-3528&lt;br/&gt;MEDLINE</description>
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      <author>Bajpai S; Firouzeh P; Pritchard L</author>
      <category>Humans</category>
      <category>Child</category>
      <category>Adolescent</category>
      <category>Child, Preschool</category>
      <category>Motor Skills</category>
      <category>Cerebral Palsy therapy</category>
      <category>Cerebral Palsy psychology</category>
      <category>Cerebral Palsy rehabilitation</category>
      <category>Video Games standards</category>
      <category>Video Games psychology</category>
      <category>Video Games statistics &amp; numerical data</category>
      <category>Physical Therapy Modalities standards</category>
      <title>Effectiveness of Active Video Games Used to Augment Physical Therapy for Improving Gross Motor Outcomes of Children with Cerebral Palsy: A Systematic Review and Meta-Analysis.</title>
      <description>Games for health journal; 10/01/2025&lt;br/&gt;(AN 40504750); ISSN: 2161-7856&lt;br/&gt;MEDLINE</description>
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      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Follow-Up Studies</category>
      <category>Executive Function physiology</category>
      <category>Exercise Therapy methods</category>
      <category>Psychomotor Performance physiology</category>
      <category>Inhibition, Psychological</category>
      <category>Video Games</category>
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      <category>Risk assessment</category>
      <category>Compulsive behavior</category>
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      <category>Pathological psychology</category>
      <category>Video games</category>
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      <title>Playing with Emotions: Evaluating a Serious Game to Promote Parents' Emotional Competencies within the Family Context</title>
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      <category>Games</category>
      <category>MEDLINE</category>
      <category>Medical databases</category>
      <category>Statistics</category>
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      <category>Confidence intervals</category>
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      <title>Virtual reality-based interventions improve balance skills in children with developmental coordination disorder: systematic review and meta-analysis.</title>
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      <category>Parent Child Relationship</category>
      <category>Learning Activities</category>
      <category>Family Environment</category>
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      <author>Ibri, Lulzim; Çupi, Bajram</author>
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      <category>Children's health</category>
      <category>Screen time</category>
      <category>Childhood attitudes</category>
      <category>Well-being</category>
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      <category>Cognitive development</category>
      <category>School children</category>
      <category>Learning</category>
      <category>Video games</category>
      <category>Participation</category>
      <category>University research</category>
      <category>Social skills</category>
      <title>Trends in the Research of Children and Play.</title>
      <description>International Electronic Journal of Elementary Education; 09/01/2025&lt;br/&gt;(AN 188344126); ISSN: 13079298&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <category>Play</category>
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      <category>Infant psychology</category>
      <category>Qualitative research</category>
      <category>Home environment</category>
      <category>Family relations</category>
      <category>Digital media</category>
      <category>Child behavior</category>
      <category>Video games</category>
      <category>Children</category>
      <category>Digital technology</category>
      <category>Research funding</category>
      <category>Videoconferencing</category>
      <category>Psychology of parents</category>
      <title>Digital literacies among infants and toddlers: Everyday engagement of digital media in the home environment.</title>
      <description>Journal of Early Childhood Literacy; 09/01/2025&lt;br/&gt;(AN 187022806); ISSN: 14687984&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <category>Video games</category>
      <category>Child psychology</category>
      <category>Comparative studies</category>
      <category>Emotional intelligence</category>
      <category>Deaf children</category>
      <category>Facial expression &amp; emotions (Psychology)</category>
      <category>Emotion recognition</category>
      <category>Social skills</category>
      <title>EFFECTIVENESS OF A COMPUTER GAME FOR RECOGNIZING AND UNDERSTANDING FACIAL EMOTIONS IN HEARING-IMPAIRED CHILDREN.</title>
      <description>Journal of Elementary Education / Revija za Elementarno Izobraževanje; 09/01/2025&lt;br/&gt;(AN 188591331); ISSN: 18554431&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Asensio‐Jurado, Laura; Argilés, Marc; Vinuela‐Navarro, Valldeflors; Quevedo‐Junyent, Lluïsa; Levi, Dennis M.</author>
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      <category>Video games</category>
      <category>Strabismus</category>
      <category>Visual acuity</category>
      <category>School children</category>
      <category>Anisometropia</category>
      <category>Clinical trials</category>
      <title>Efficacy of patching combined with action video games in amblyopic children aged 4–10 years: A randomised clinical trial.</title>
      <description>Ophthalmic &amp; Physiological Optics; 09/01/2025&lt;br/&gt;(AN 188364176); ISSN: 02755408&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Nacar, Emine; Karakurt, Merve; Balki, Selvin</author>
      <title>Virtual Reality Applications in Children with Down Syndrome: A Traditional Review.</title>
      <description>Turkish Journal of Science &amp; Health; 09/01/2025&lt;br/&gt;(AN 188642936); ISSN: 27177173&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Lin Z; Zha Y</author>
      <category>Humans</category>
      <category>Male</category>
      <category>Female</category>
      <category>Adolescent</category>
      <category>Child</category>
      <category>Surveys and Questionnaires</category>
      <category>Internet</category>
      <category>Sex Factors</category>
      <category>Risk Factors</category>
      <category>Internet Addiction Disorder psychology</category>
      <category>Internet Addiction Disorder epidemiology</category>
      <category>Video Games psychology</category>
      <category>Transients and Migrants psychology</category>
      <category>Transients and Migrants statistics &amp; numerical data</category>
      <category>Behavior, Addictive psychology</category>
      <title>The effect of cumulative ecological risk on migrant children's Internet game addiction: a moderated mediation model.</title>
      <description>PeerJ; 08/28/2025&lt;br/&gt;(AN 40895055); ISSN: 2167-8359&lt;br/&gt;MEDLINE</description>
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      <author>Tiraboschi GA; Garon-Carrier G; Madigan S; Smith J; Surprenant R; Fitzpatrick C</author>
      <category>Humans</category>
      <category>Male</category>
      <category>Child</category>
      <category>Longitudinal Studies</category>
      <category>Female</category>
      <category>Quebec</category>
      <category>Video Games psychology</category>
      <category>Video Games statistics &amp; numerical data</category>
      <category>Motivation physiology</category>
      <category>Child Behavior psychology</category>
      <category>Academic Success</category>
      <title>Longitudinal associations between gaming and academic motivation during middle childhood.</title>
      <description>Psychological medicine; 08/25/2025&lt;br/&gt;(AN 40851392); ISSN: 1469-8978&lt;br/&gt;MEDLINE</description>
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      <author>Ha, Taemin; Moon, Jongho; Yu, Hyeonho; Fan, Xiaoping; Paulson, Lisa</author>
      <category>High schools</category>
      <category>World Wide Web</category>
      <category>Mobile apps</category>
      <category>School environment</category>
      <category>Children's health</category>
      <category>Human services programs</category>
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      <category>CINAHL database</category>
      <category>Accelerometers</category>
      <category>Exercise video games</category>
      <category>Information storage &amp; retrieval systems</category>
      <category>Physical education</category>
      <category>Home environment</category>
      <category>Internet</category>
      <category>Systematic reviews</category>
      <category>MEDLINE</category>
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      <category>Health promotion</category>
      <category>Health education</category>
      <category>Middle schools</category>
      <category>Online information services</category>
      <category>Public health</category>
      <category>Physical activity</category>
      <category>ERIC (Information retrieval system)</category>
      <category>Psychology information storage &amp; retrieval systems</category>
      <title>A systematic review of technology-infused physical activity interventions in K-12 school settings: effectiveness, roles, and implementation strategies.</title>
      <description>International Journal of Behavioral Nutrition &amp; Physical Activity; 08/23/2025&lt;br/&gt;(AN 187496672); ISSN: 14795868&lt;br/&gt;Academic Search Ultimate</description>
      <pubDate>Sat, 23 Aug 2025 00:00:00 -0400</pubDate>
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      <author>Zhu H; Tung KT; So HK; Siu PM; Wong ICK; Yam JC; Tung JY; Jan YK; He L; Ip P</author>
      <category>Humans</category>
      <category>Child</category>
      <category>Adolescent</category>
      <category>Young Adult</category>
      <category>Exercise</category>
      <category>Adult</category>
      <category>Male</category>
      <category>Hypertension therapy</category>
      <category>Video Games</category>
      <category>Blood Pressure</category>
      <title>Role of Active Video Games in Blood Pressure Management Among Children and Young Adults: Systematic Review and Meta-Analysis.</title>
      <description>Journal of medical Internet research; 08/19/2025&lt;br/&gt;(AN 40862308); ISSN: 1438-8871&lt;br/&gt;MEDLINE</description>
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      <author>Solórzano Alcívar, Nayeth Idalid; Paillacho Chiluiza, Dennys Fabián; Arce Sierra, Michael Xavier; Pincay Lino, Anthony Jair; Eras Zamora, Edwin Andrew</author>
      <category>Ecuador</category>
      <category>Education of children with disabilities</category>
      <category>Play</category>
      <category>Communicative competence</category>
      <category>Autism</category>
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      <category>Learning</category>
      <category>Descriptive statistics</category>
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      <category>Asperger's syndrome</category>
      <category>Data analysis software</category>
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      <title>Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning.</title>
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      <author>Werling, Anna Maria; Walitza, Susanne; Drechsler, Renate</author>
      <title>Looking Back After the First Year of the COVID-19 Pandemic: Parents' View on Screen Media Use, Psychopathology, and Psychological Burden in a Clinical Sample of Children and Adolescents.</title>
      <description>Healthcare (2227-9032); 08/15/2025&lt;br/&gt;(AN 187555839); ISSN: 22279032&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Rose-Dulcina K; Armand S; Cacioppo M</author>
      <category>Humans</category>
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      <category>Upper Extremity physiopathology</category>
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      <category>Cerebral Palsy physiopathology</category>
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      <description>Journal of neuroengineering and rehabilitation; 08/12/2025&lt;br/&gt;(AN 40796859); ISSN: 1743-0003&lt;br/&gt;MEDLINE</description>
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      <category>Humans</category>
      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Single-Blind Method</category>
      <category>Adolescent</category>
      <category>Child, Preschool</category>
      <category>Pain Measurement</category>
      <category>Physical Therapy Modalities</category>
      <category>Burns complications</category>
      <category>Burns rehabilitation</category>
      <category>Burns physiopathology</category>
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      <author>Ashenhurst, Logan T.; Kemmel-Bartletti, Cassandra; Mia, Md Raihan; Nemanich, Samuel T.; Battaglia, Anna; Smithberg, Mya</author>
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      <category>Humans</category>
      <category>Male</category>
      <category>Child</category>
      <category>Adolescent</category>
      <category>Female</category>
      <category>Prevalence</category>
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      <category>Surveys and Questionnaires</category>
      <category>Problem Behavior psychology</category>
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      <title>Prevalence and association between emotional and behavioral problems and gaming disorder in children and adolescents--Evidence from 201,906 participants.</title>
      <description>Journal of psychiatric research; 08/01/2025&lt;br/&gt;(AN 40460467); ISSN: 1879-1379&lt;br/&gt;MEDLINE</description>
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      <category>Risk Factors</category>
      <category>Child</category>
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      <category>Internet Addiction Disorder psychology</category>
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      <category>Video Games psychology</category>
      <category>Family psychology</category>
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      <category>Wearable technology</category>
      <category>Hospitals</category>
      <category>Descriptive statistics</category>
      <category>Play therapy</category>
      <category>Rehabilitation centers</category>
      <category>Systematic reviews</category>
      <category>MEDLINE</category>
      <category>Assistive technology</category>
      <category>Medical databases</category>
      <category>Conceptual structures</category>
      <category>Robotics</category>
      <category>Hospital care of children</category>
      <category>Hospital care of teenagers</category>
      <category>Psychosocial factors</category>
      <category>Adolescence</category>
      <category>Children</category>
      <title>Digital play and rehabilitation for children and adolescents in hospitals, outpatient departments and rehabilitation centres: A scoping review.</title>
      <description>Journal of Pediatric Rehabilitation Medicine; 08/01/2025&lt;br/&gt;(AN 187409786); ISSN: 18745393&lt;br/&gt;Academic Search Ultimate</description>
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      <title>The Frequency of Fast-Food Consumption and the Habit of Using Gadgets and Playing Games as Risk Factors for Childhood Obesity.</title>
      <description>JUXTA: Jurnal Ilmiah Mahasiswa Kedokteran Universitas Airlangga; 08/01/2025&lt;br/&gt;(AN 188108156); ISSN: 19073623&lt;br/&gt;CINAHL with Full Text</description>
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      <category>Arm physiology</category>
      <category>Exercise physiology</category>
      <category>Plyometrics</category>
      <category>Research funding</category>
      <category>Exercise video games</category>
      <category>Occupational therapy for children</category>
      <category>Hemiplegia</category>
      <category>Statistical sampling</category>
      <category>Blind experiment</category>
      <category>Cerebral palsy</category>
      <category>Randomized controlled trials</category>
      <category>Descriptive statistics</category>
      <category>Comparative studies</category>
      <category>Exercise tests</category>
      <category>Confidence intervals</category>
      <category>Grip strength</category>
      <category>Muscle contraction</category>
      <title>Efficacy of Plyometric Exercises Versus Wii Training on Upper Extremity Function in Children with Unilateral Cerebral Palsy: A Comparative Study.</title>
      <description>NeuroRehabilitation; 08/01/2025&lt;br/&gt;(AN 187593335); ISSN: 10538135&lt;br/&gt;Academic Search Ultimate</description>
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      <author>ZERBETTO DE PALMA, Lucia L.; DE MATOS LIMA, S.; OTERO, Paula</author>
      <title>Exploring Playability Metrics in Operation Quest: A Game for Pediatric Psychological Preparation and Preoperative Care...20th World Congress on Medical and Health Informatics (MEDINFO), August 9-13, 2025, Taipei, Taiwan</title>
      <description>Studies in Health Technology &amp; Informatics; 08/01/2025&lt;br/&gt;(AN 187335073); ISSN: 09269630&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Peng, Pu; Chen, Zhangming; Ren, Silan; Liu, Yi; Li, Jinguang; Liao, Aijun; Zhao, Linlin; He, Ruini; Liang, Yudiao; Tan, Youguo; Tang, Jinsong; Chen, Xiaogang; Liao, Yanhui</author>
      <category>Attempted Suicide</category>
      <category>Chinese Cultural Groups</category>
      <category>Internet Addiction</category>
      <category>Middle School Students</category>
      <category>Suicidal Ideation</category>
      <category>Suicidal Behavior</category>
      <category>Humans</category>
      <category>Adolescent</category>
      <category>Male</category>
      <category>Female</category>
      <category>Internet Addiction Disorder</category>
      <category>Suicidal Ideation</category>
      <category>China</category>
      <category>Sleep Wake Disorders</category>
      <category>Suicide, Attempted</category>
      <category>Students</category>
      <category>Video Games</category>
      <category>Prevalence</category>
      <category>Schools</category>
      <category>Internet</category>
      <category>Child</category>
      <category>East Asian People</category>
      <title>Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: A large-scale school-based study in 135,174 Chinese middle school students.</title>
      <description>European Child &amp; Adolescent Psychiatry; 08/01/2025&lt;br/&gt;(AN 2025-90035-001); ISSN: 1435165X&lt;br/&gt;APA PsycInfo</description>
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      <author>Paraskeva N; Haywood S; Anquandah J; White P; Budhraja M; Diedrichs PC; Williamson H</author>
      <category>Humans</category>
      <category>Adolescent</category>
      <category>Child</category>
      <category>Female</category>
      <category>Male</category>
      <category>United States</category>
      <category>Body Image psychology</category>
      <category>Video Games</category>
      <title>Evaluating the Effectiveness of a Roblox Video Game (Super U Story) in Improving Body Image Among Children and Adolescents in the United States: Randomized Controlled Trial.</title>
      <description>Journal of medical Internet research; 07/31/2025&lt;br/&gt;(AN 40743518); ISSN: 1438-8871&lt;br/&gt;MEDLINE</description>
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      <author>Falcione, Kylie; Weber, René</author>
      <title>Psychopathology and Gaming Disorder in Adolescents.</title>
      <description>JAMA Network Open; 07/29/2025&lt;br/&gt;(AN 187094726); ISSN: 25743805&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Knopf, Alison</author>
      <category>Social media</category>
      <category>Adolescent development</category>
      <category>Compulsive behavior</category>
      <category>Mental health</category>
      <category>Smartphones</category>
      <category>Screen time</category>
      <category>Pocket computers</category>
      <category>Suicidal behavior</category>
      <category>Social context</category>
      <category>Social skills</category>
      <category>Child Behavior Checklist</category>
      <category>Health equity</category>
      <category>Minorities</category>
      <category>Video games</category>
      <category>Cognition</category>
      <category>Adolescence</category>
      <title>Addictive screen use common, linked to suicidal behaviors.</title>
      <description>Alcoholism &amp; Drug Abuse Weekly; 07/21/2025&lt;br/&gt;(AN 186745317); ISSN: 10421394&lt;br/&gt;Academic Search Ultimate</description>
      <pubDate>Mon, 21 Jul 2025 00:00:00 -0400</pubDate>
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      <category>Social media</category>
      <category>School children</category>
      <category>Digital media</category>
      <category>Parenting</category>
      <category>Video games</category>
      <category>Screen time</category>
      <category>Smartphones</category>
      <category>Mental health</category>
      <title>10 Rules for Raising Kids in a High-Tech World: How Parents Can Stop Smartphones, Social Media, and Gaming from Taking Over Their Children’s Lives.</title>
      <description>Publishers Weekly; 07/21/2025&lt;br/&gt;(AN 186822028); ISSN: 00000019&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
      <pubDate>Mon, 21 Jul 2025 00:00:00 -0400</pubDate>
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      <author>Schreier, Jason</author>
      <category>Child welfare</category>
      <category>Age verification systems</category>
      <category>Internet safety</category>
      <category>Video games</category>
      <category>Access control</category>
      <category>Safety</category>
      <title>Roblox Rolls Out Safety Features Including Selfie-Based Age Test.</title>
      <description>Bloomberg.com; 07/17/2025&lt;br/&gt;(AN 186715605)&lt;br/&gt;Military &amp; Government Collection</description>
      <pubDate>Thu, 17 Jul 2025 00:00:00 -0400</pubDate>
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      <link>https://ezproxy.eduhk.hk/login?url=https://search.ebscohost.com/login.aspx?direct=true&amp;db=cmedm&amp;AN=40677251&amp;site=ehost-live&amp;scope=site</link>
      <author>Atitallah S; Neffati A; Boukeri MA; Baayou F; Yahyaoui S; Missaoui N; Ben Rabeh R; Bouyahia O; Mazigh S; Boukthir S</author>
      <title>A Serious Game "DiaPed": Impact on Therapeutic Education for Children with Type 1 Diabetes in Tunisia.</title>
      <description>Sage open pediatrics; 07/16/2025&lt;br/&gt;(AN 40677251); ISSN: 3050-2225&lt;br/&gt;MEDLINE</description>
      <pubDate>Wed, 16 Jul 2025 00:00:00 -0400</pubDate>
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      <author>Park JJ; Stryjewski A; Chen B; Potenza MN</author>
      <title>Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review.</title>
      <description>Journal of the Korean Academy of Child and Adolescent Psychiatry; 07/01/2025&lt;br/&gt;(AN 40631626); ISSN: 2233-9183&lt;br/&gt;MEDLINE</description>
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      <author>Spring, Flora D. H.; Lærkholm, Grith; Jensen, Rikke Beck; Kloppenborg, Julie Tonsgaard</author>
      <category>Body mass index</category>
      <category>Obesity</category>
      <category>Physical fitness</category>
      <category>Teenagers</category>
      <category>Exercise video games</category>
      <category>School children</category>
      <category>Physical activity</category>
      <title>The Effect of Exergaming on BMI and Fitness in Children and Adolescents With Obesity: A Systematic Review.</title>
      <description>Acta Paediatrica; 07/01/2025&lt;br/&gt;(AN 185817049); ISSN: 08035253&lt;br/&gt;Academic Search Ultimate</description>
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      <author>Melissa H. Black; Abi Lilford; Vy Nguyen; Erin Walker; Haw Huei Wee; Olov Falkmer; Sarah McGarry</author>
      <category>Intervention</category>
      <category>Autism Spectrum Disorders</category>
      <category>Interpersonal Competence</category>
      <category>Game Based Learning</category>
      <category>Video Games</category>
      <category>Skill Development</category>
      <category>Emotional Response</category>
      <category>Children</category>
      <category>Adolescents</category>
      <category>Program Effectiveness</category>
      <category>Caregivers</category>
      <category>Facilitators (Individuals)</category>
      <category>Foreign Countries</category>
      <category>Australia</category>
      <title>Gaming in the Intervention and Support Process: A Realist Evaluation of a Gaming-Based Programme</title>
      <description>Autism: The International Journal of Research and Practice; 07/01/2025&lt;br/&gt;(AN EJ1474568); ISSN: 1362-3613&lt;br/&gt;ERIC</description>
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      <author>He, Xiaobin; Liu, Zhipeng; Wang, Chang</author>
      <category>Video games</category>
      <category>Expectation (Psychology)</category>
      <category>Child rearing</category>
      <category>Teenagers</category>
      <category>Learning</category>
      <category>Internet entertainment</category>
      <category>Chinese people</category>
      <title>The Relationship between Internet-based Entertainment and Self-expectations in Education in Adolescents: The Moderating Effect of Parenting Styles.</title>
      <description>Best Evidence in Chinese Education; 07/01/2025&lt;br/&gt;(AN 187300591); ISSN: 26395312&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Aydın, Savaş; Sak, Ramazan; Şahin-Sak, İkbal Tuba</author>
      <title>Interrelationship of Preschoolers' Gross Motor Skills, Digital Game Addiction Tendency, and Parents' Parenting Styles.</title>
      <description>Children; 07/01/2025&lt;br/&gt;(AN 186983687); ISSN: 22279067&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Mališa, Snježana; Matijašević, Bruno</author>
      <category>Parent-child relationships</category>
      <category>Video games</category>
      <category>Educational benefits</category>
      <category>Family recreation</category>
      <category>Sociocultural theory</category>
      <category>Interactive learning</category>
      <category>Scholarly method</category>
      <title>PEDAGOGICAL IMPLICATIONS OF PARENT-CHILD CO-PLAYING VIDEO GAMES.</title>
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      <title>Nonpharmacological Interventions to Reduce Anxiety in Paediatric Preoperative Settings: An Updated Umbrella Review and Meta‐Analysis.</title>
      <description>Journal for Specialists in Pediatric Nursing; 07/01/2025&lt;br/&gt;(AN 186954589); ISSN: 15390136&lt;br/&gt;CINAHL with Full Text</description>
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      <category>Serbia</category>
      <category>Poland</category>
      <category>United States</category>
      <category>United Kingdom</category>
      <category>Netherlands</category>
      <category>Behavior</category>
      <category>Child sexual abuse</category>
      <category>Video games</category>
      <category>Sex offenders</category>
      <category>Sports</category>
      <category>Control (Psychology)</category>
      <category>Medical care</category>
      <category>Fisher exact test</category>
      <category>Internet</category>
      <category>Descriptive statistics</category>
      <category>Crime victims</category>
      <category>Streaming media</category>
      <category>Sexual harassment</category>
      <title>The Landscape of Sexual Harm in the Video Game, Streaming, and Esports Community.</title>
      <description>Journal of Interpersonal Violence; 07/01/2025&lt;br/&gt;(AN 185627898); ISSN: 08862605&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <author>Sachit, Amer Abdullah; Salloum, Kholoud Hashem; Jawad, Fatima Fadhil</author>
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      <description>Malaysian Journal of Nursing (MJN); 07/01/2025&lt;br/&gt;(AN 187513994); ISSN: 22317007&lt;br/&gt;CINAHL with Full Text</description>
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      <author>Volina, Nora; Hlavacs, Helmut</author>
      <category>Video games</category>
      <category>Gamification</category>
      <category>Attention</category>
      <category>Computer programming</category>
      <category>Learning</category>
      <category>Problem solving</category>
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      <title>Enhancing Programming Learnability for Children Through Video Games.</title>
      <description>Proceedings of the European Conference on Games Based Learning; 07/01/2025&lt;br/&gt;(AN 188969578); ISSN: 20490992&lt;br/&gt;Education Full Text (H.W. Wilson)</description>
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      <category>Autism Spectrum Disorders</category>
      <category>Mobile Applications</category>
      <category>Digital Interventions</category>
      <category>Social Communication</category>
      <category>Social Communication Disorder</category>
      <category>Humans</category>
      <category>Autism Spectrum Disorder</category>
      <category>Male</category>
      <category>Adolescent</category>
      <category>Pilot Projects</category>
      <category>Female</category>
      <category>Social Skills</category>
      <category>Mobile Applications</category>
      <category>Child</category>
      <category>Social Communication Disorder</category>
      <category>Video Games</category>
      <category>Outcome Assessment, Health Care</category>
      <title>Effectiveness of a mobile application game (NDTx‐01) in enhancing social communication skills in adolescents with autism spectrum disorder or social communication disorder: A randomized controlled pilot trial.</title>
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      <author>Lidstone, Daniel E.; Singhala, Mohit; Wang, Liam J.; Brown, Jeremy D.; Mostofsky, Stewart H.</author>
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      <category>Psychometrics</category>
      <category>Executive Function</category>
      <category>Social Media</category>
      <category>Digital Gaming</category>
      <category>Middle Eastern and North African Cultural Groups</category>
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      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
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      <category>Prevalence</category>
      <category>Child</category>
      <category>Global Health</category>
      <category>Television</category>
      <category>Myopia epidemiology</category>
      <category>Myopia etiology</category>
      <category>Video Games</category>
      <category>Smartphone</category>
      <category>Computers</category>
      <title>Global prevalence of myopia in children using digital devices: a systematic review and meta-analysis.</title>
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      <category>Sex offenders</category>
      <category>Attorneys general</category>
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      <category>Florida</category>
      <category>New Jersey</category>
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      <category>Colorado</category>
      <category>Social media</category>
      <category>Conversation</category>
      <category>Research funding</category>
      <category>Parenting</category>
      <category>Home environment</category>
      <category>Structural equation modeling</category>
      <category>Descriptive statistics</category>
      <category>Television</category>
      <category>Mass media</category>
      <category>Longitudinal method</category>
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      <category>Mother-child relationship</category>
      <category>Text messages</category>
      <category>European Americans</category>
      <category>Language acquisition</category>
      <category>Video games</category>
      <category>Children</category>
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      <category>Children's accident prevention</category>
      <category>Video game consoles</category>
      <category>Video games</category>
      <category>Advertising revenue</category>
      <category>Organizational accountability</category>
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      <author>Zakrzewski S; Merrill E; Yang Y</author>
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      <category>Child</category>
      <category>Male</category>
      <category>Female</category>
      <category>Rotation</category>
      <category>Video Games psychology</category>
      <category>Cognition</category>
      <category>Child Development</category>
      <category>Imagination</category>
      <title>Can gamification improve children's performance in mental rotation?</title>
      <description>Journal of experimental child psychology; 04/01/2025&lt;br/&gt;(AN 39847897); ISSN: 1096-0457&lt;br/&gt;MEDLINE</description>
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      <category>Xanthophylls administration &amp; dosage</category>
      <category>Visual Acuity drug effects</category>
      <category>Humans</category>
      <category>Child</category>
      <category>Double-Blind Method</category>
      <category>Female</category>
      <category>Male</category>
      <category>Adolescent</category>
      <category>Treatment Outcome</category>
      <category>Asthenopia drug therapy</category>
      <category>Asthenopia etiology</category>
      <category>Video Games adverse effects</category>
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      <description>Advances in therapy; 04/01/2025&lt;br/&gt;(AN 40014233); ISSN: 1865-8652&lt;br/&gt;MEDLINE</description>
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      <category>Social Media</category>
      <category>Mental Health</category>
      <category>Children</category>
      <category>Adolescents</category>
      <category>Computer Use</category>
      <category>Video Games</category>
      <category>Internet</category>
      <category>Social Problems</category>
      <category>Racial Differences</category>
      <category>Ethnicity</category>
      <category>Gender Differences</category>
      <category>Age Differences</category>
      <category>Interaction</category>
      <category>Government Role</category>
      <category>Legislation</category>
      <category>Industry</category>
      <category>Intervention</category>
      <category>California</category>
      <title>Social Media, Social Gaming, &amp; Youth Mental Health</title>
      <description>Children Now; 04/01/2025&lt;br/&gt;(AN ED678585)&lt;br/&gt;ERIC</description>
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      <author>Ortin-Peralta, Ana; Hennefield, Laura; Eichenbaum, Marc; Espinosa-Polanco, Mariana; Sheftall, Arielle H</author>
      <category>Suicide risk factors</category>
      <category>Attitudes toward death</category>
      <category>Risk assessment</category>
      <category>Social media</category>
      <category>Suicidal ideation</category>
      <category>Functional status</category>
      <category>Suicidal behavior</category>
      <category>Child psychology</category>
      <category>Child behavior</category>
      <category>Cognition</category>
      <category>Video games</category>
      <category>Children</category>
      <title>Understanding of death and related constructs in children with suicidal thoughts and behaviors: A review and future directions.</title>
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      <author>Gong, Xue; Zhou, Jianhua; Hao, Shihui</author>
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      <category>Self-injurious behavior</category>
      <category>Risk assessment</category>
      <category>Parents</category>
      <category>Statistical correlation</category>
      <category>Internalizing behavior</category>
      <category>Descriptive statistics</category>
      <category>Longitudinal method</category>
      <category>Video games</category>
      <category>Well-being</category>
      <category>Adolescence</category>
      <category>Children</category>
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      <author>Banfi, Ryan</author>
      <category>McDonald's Corp.</category>
      <category>Design techniques</category>
      <category>Video games</category>
      <category>Child consumers</category>
      <category>Safety</category>
      <category>Multiplayer games</category>
      <category>Fast food restaurants</category>
      <category>Play environments</category>
      <category>Participation</category>
      <title>McDesign: McDonald's Video Games and Digital Play Areas.</title>
      <description>Design Issues; 04/01/2025&lt;br/&gt;(AN 184048187); ISSN: 07479360&lt;br/&gt;Art &amp; Architecture Source</description>
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      <author>Gurtner, Marcus; Gage, Ryan; Smith, Moira; Stanley, James; Signal, Louise</author>
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      <category>Medical information storage &amp; retrieval systems</category>
      <category>Psychotherapy</category>
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      <category>Patients</category>
      <category>CINAHL database</category>
      <category>Preoperative care</category>
      <category>Meta-analysis</category>
      <category>Systematic reviews</category>
      <category>MEDLINE</category>
      <category>Medical databases</category>
      <category>Online information services</category>
      <category>Social support</category>
      <category>Psychology information storage &amp; retrieval systems</category>
      <category>Video games</category>
      <category>Children</category>
      <category>Anxiety prevention</category>
      <title>Non‐pharmacological Interventions for Preoperative Anxiety in Children: A Systematic Review and Network Meta‐Analysis.</title>
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      <author>Litherland, Paul</author>
      <title>SEXTORTION - an online pandemic.</title>
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      <author>MORRISON, REBECCA</author>
      <category>Word games</category>
      <category>Nintendo Switch video game consoles</category>
      <category>Video games</category>
      <category>Children's books</category>
      <category>Book clubs (Discussion groups)</category>
      <title>TRENDING.</title>
      <description>Owl; 04/01/2025&lt;br/&gt;(AN 183446597); ISSN: 03826627&lt;br/&gt;Primary Search</description>
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      <author>Stefan Kucharczyk; Kenneth Pettersen; Jennifer Rowsell</author>
      <category>Play</category>
      <category>Literacy</category>
      <category>Early Childhood Education</category>
      <category>Family Environment</category>
      <category>Preschool Children</category>
      <category>Educational Environment</category>
      <category>Video Games</category>
      <category>After School Programs</category>
      <category>Literacy Education</category>
      <category>Student Interests</category>
      <category>Learning Motivation</category>
      <category>Foreign Countries</category>
      <category>Learning Activities</category>
      <category>Learning Processes</category>
      <category>Norway</category>
      <category>United Kingdom</category>
      <title>Play and Passion: Framing Children's Rich Moments of Responding And Making Meaning</title>
      <description>Qualitative Research Journal; 04/01/2025&lt;br/&gt;(AN EJ1466541); ISSN: 1443-9883&lt;br/&gt;ERIC</description>
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      <category>Adolescents</category>
      <category>Females</category>
      <category>African Americans</category>
      <category>Mexican Americans</category>
      <category>Video Games</category>
      <category>Telecommunications</category>
      <category>Written Language</category>
      <category>Handheld Devices</category>
      <category>COVID-19</category>
      <category>Pandemics</category>
      <category>Digital Literacy</category>
      <title>'Can I Come to Your Island?': (Game)Playing Embodied Digital Literacies with Cuentos, Pláticas, and Cousins</title>
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      <author>Savaş, Eyşan Hanzade; Semerci, Remziye; Sayın, Ata; Dinçer, Betül; Semiz, Beren; Ürey, Hakan</author>
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      <author>Ayneli, Zeynep Selimoğlu; Tuna, Filiz; Karal, Yasemin; Tuna, Hakan</author>
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      <category>CEREBRAL palsy</category>
      <category>TREATMENT effectiveness</category>
      <category>RANDOMIZED controlled trials</category>
      <category>WALKING</category>
      <category>ALTERNATIVE medicine</category>
      <category>BODY movement</category>
      <category>POSTURE</category>
      <category>JUMPING</category>
      <category>VIDEO games</category>
      <category>POSTURAL balance</category>
      <category>RANGE of motion of joints</category>
      <category>CHILDREN</category>
      <category>PSYCHOLOGY of children with disabilities</category>
      <category>DATA analysis</category>
      <category>STATISTICAL significance</category>
      <category>STATISTICAL sampling</category>
      <category>FUNCTIONAL status</category>
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      <category>PRE-tests &amp; post-tests</category>
      <category>CASE-control method</category>
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      <category>Computer Games</category>
      <category>Computer Software</category>
      <category>Emotions</category>
      <category>Intervention</category>
      <category>Pediatrics</category>
      <category>Virtual Reality</category>
      <category>Awe</category>
      <category>Humans</category>
      <category>Virtual Reality</category>
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      <category>Female</category>
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      <category>Caregivers</category>
      <category>Child</category>
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      <category>Social processes</category>
      <category>Signal processing</category>
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      <category>Educational outcomes</category>
      <category>Teaching methods</category>
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      <category>Child behavior</category>
      <category>Verbal behavior</category>
      <category>Asperger's syndrome in children</category>
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      <category>Pilot projects</category>
      <category>Clinical trials</category>
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      <category>Pleasure</category>
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      <category>Pilot projects</category>
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      <category>Content analysis</category>
      <category>Descriptive statistics</category>
      <category>Mann Whitney U Test</category>
      <category>Confidence</category>
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      <category>Virtual reality</category>
      <category>Orthopedic surgery</category>
      <category>Sound recordings</category>
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      <category>Patients' attitudes</category>
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      <category>Internet Addiction</category>
      <category>Major Depression</category>
      <category>Digital Gaming</category>
      <category>Adolescent Behavior</category>
      <category>Humans</category>
      <category>Female</category>
      <category>Male</category>
      <category>Adolescent</category>
      <category>Video Games</category>
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      <category>Executive function</category>
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      <category>CINAHL database</category>
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      <category>Repeated measures design</category>
      <category>Reading</category>
      <category>Internet searching</category>
      <category>Social media</category>
      <category>Smartphones</category>
      <category>Human multitasking</category>
      <category>Portable computers</category>
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      <category>Descriptive statistics</category>
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      <category>Video games</category>
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      <category>Cross-Sectional Studies</category>
      <category>Jordan</category>
      <category>Male</category>
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      <category>Expectation</category>
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      <title>Handbook of children and screens: Digital media, development, and well-being from birth through adolescence.</title>
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